Lead to Gold Monkey: Difference between revisions

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okay, is it "teaser" or "pre-release image"?
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'''Lead to Gold Monkey''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. When it attacks, it [[Armor Piercing|removes]] all Armor from the target [[Bloon (BCS)|Bloon]] before dealing damage. If the target had Armor, it generates up to 2 [[Gold (BCS)|Gold]].
'''Lead to Gold Monkey''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. When it attacks, it [[Armor Piercing|removes]] all Armor from the target [[Bloon (BCS)|Bloon]] before dealing damage. If the target had Armor, it generates up to 2 [[Gold (BCS)|Gold]].
The card artwork depicts a Lead to Gold Monkey joyfully throwing gold coins in a room full of gold coins and broken husks of [[Lead Bloon]]s.<!--general-->


==Tips==
==Tips==
{{BCS last updated|6.0|section=y}}
{{BCS last updated|6.1|section=y}}
*If the opponent has plenty of Bloons with Armored properties, Lead to Gold makes Gold efficiently. Otherwise it's just a non-Military [[Sniper Monkey (BCS)|Sniper Monkey]] with 20 less Attack Power.
*If the opponent has plenty of Bloons with Armored properties, Lead to Gold makes Gold efficiently. Otherwise it's just a non-Military [[Sniper Monkey (BCS)|Sniper Monkey]] with 30 less Attack Power.
*There is counterplay to the Lead to Gold Alchemist. It has 2 reload, so it can't make money every round, and if the opponent doesn't spend much then the extra Gold would be useless.
*There is counterplay to the Lead to Gold Alchemist. It has 2 reload, so it can't make money every round, and if the opponent doesn't spend much then the extra Gold would be useless.
*Even if it does make Gold from Armored Bloons, it ties with [[Banana Plantation (BCS)|Banana Plantation]] for the lowest amount of Gold made per turn, at 1 Gold per turn.
*Even if it does make Gold from Armored Bloons, it ties with [[Banana Plantation (BCS)|Banana Plantation]] for the lowest amount of Gold made per turn, at 1 Gold per turn, however the Lead to Gold Monkey's Gold gains can be controlled by the player.
*Lead to Gold Monkey does enough damage to one-shot [[Rock Bloon (BCS)|Rock Bloon]]s, and versus Stage 1 [[Dreadbloon (BCS)|Dreadbloon]] (which always gives Armor to Rock Bloons), it is a reliable income source. It can also generate Gold from Dreadbloon itself if it has Armor, even while [[Immunity (card)|Immunity]] is active.
*Lead to Gold Monkey does enough damage to one-shot [[Rock Bloon (BCS)|Rock Bloon]]s, and versus Stage 1 [[Dreadbloon (BCS)|Dreadbloon]] (which always gives Armor to Rock Bloons), it is a reliable income source. It can also generate Gold from Dreadbloon itself if it has Armor, even while [[Immunity (card)|Immunity]] is active.
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