Lord of the Abyss: Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
Qwertyxp2000 (talk | contribs)
more could be done about mechanics don't you think?
Line 1: Line 1:
{{stub|lede is too short}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Lord of the Abyss
|id=Lord of the Abyss
Line 17: Line 16:
|xp    =68000
|xp    =68000
}}
}}
'''Lord of the Abyss''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It gains many improvements, including ink platforms that convert nearby land into water for water placement.
'''Lord of the Abyss''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It gains many improvements, including ink platforms that convert nearby land into water for water placement.  
*Tentacles
 
**Damage increased from 18 to 50
*Tentacles have 66.67% more [[attack speed]] ([[attack cooldown]] reduced from 2.5s to 1.5s), deal +32 damage (from 18 to 50), have +48 pierce (from 32 to 80), and double radius (from 12 to 24).
**Pierce increased from 32 to 80
*Tridents attack twice as fast (every 0.402s), deal +2 damage (from 8 to 10), and pierce increased by +7 (from 2 to 9), while not changing the splash pierce.
**Attack speed increased by 66.67% (2.5s to 1.5s attack rate)
**Attack radius increased from 12 to 24 units
*Tridents attack twice as fast with 10 damage instead of 8, and 9 pierce instead of 2.
*The Abyssal's percentage pierce buff gives +40% pierce to nearby towers instead of 20%.
*The Abyssal's percentage pierce buff gives +40% pierce to nearby towers instead of 20%.
*The ink platforms, which convert land into water, have an unbuffable 28 range. Ink platforms only count for tower placement.
*The ink platforms, which convert land into water, have a fixed range of 28 that cannot be affected by range modifiers. Ink platforms only count for tower placement.


==Mechanics==
==Mechanics==
Line 39: Line 35:
===Ink platforms===
===Ink platforms===
{{incomplete}}
{{incomplete}}
Lord of the Abyss creates an ink platform that allows placement of water towers. It has an unbuffable range of 28.
Lord of the Abyss creates an ink platform that allows placement of water towers. It has a fixed range of 28, which cannot be affected by range modifiers.


Towers cannot be repositioned into this water, and cannot support [[Admiral Brickell (BTD6)|Admiral Brickell]]'s Mega Mine but can support her and normal mines.
All towers can be placed and repositioned into ink platforms, however the ink is not considered water for the sake of water-specific buffs and [[Admiral Brickell (BTD6)|Admiral Brickell]]'s Mega Mine.


In the case of [[Beast Handler (BTD6)|Beast Handler]], its water beasts can only be repositioned into the ink if there's no available real water, and can only be randomly placed to a new location around the Lord of the Abyss's ink platform range.
Prior to [[Bloons TD 6 v49.0|version 49.0]], [[Beast Handler (BTD6)|Beast Handler]]'s water beasts could only be repositioned into the ink if there would be no available real water, and could only be randomly placed to a new location around the Lord of the Abyss's ink platform range.


== Stats ==
== Stats ==
Line 52: Line 48:


==Strategy==
==Strategy==
{{Strategy needed|Mention carpet of spikes, something about high pierce cleanup and supplemental damage and support, also sporm spam support}}
{{BTD6 last updated|section=y|50.2}}
{{BTD6 last updated|section=y|50.2}}
Overall, the Lord of the Abyss has niche practicality, with its favored game mode being Boss Events. Compared to [[Abyssal Warrior]], which costs more than triple the cost, Lord of the Abyss is a poor cleanup tower on its own because even though its faster tridents allow it to slow blimps more consistently, its tentacles aren't quick enough and cannot one-shot Super Ceramics, and it's unable to use all its tentacle attacks on most maps. The extra 20% pierce buff on top of Abyssal Warrior is not significant for single towers such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]] or [[Perma-Spike (BTD6)|Perma-Spike]], but it is helpful as a support for [[Spike Storm (BTD6)|Spike Storm]] spam in Boss Events. The ability to place water towers on land does not do anything for its viability in CHIMPS, but is nice to have in general gameplay, and in Boss Events it expands space for building and powering up<!--i.e. water sacs--> water-based Paragons (especially [[Nautic Siege Core]]).<!--e.g. vortex event nautic go far from vortex-->
Overall, the Lord of the Abyss has niche practicality, with its favored game mode being Boss Events. Compared to [[Abyssal Warrior]], which costs more than triple the cost, Lord of the Abyss is a poor cleanup tower on its own because even though its faster tridents allow it to slow blimps more consistently, its tentacles are still not fast enough against non-blimps, cannot one-shot Super Ceramics, and it's unable to use all its tentacle attacks on most maps. The extra 20% pierce buff on top of Abyssal Warrior is not significant for single towers such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]] or [[Perma-Spike (BTD6)|Perma-Spike]], but it is helpful as a support for [[Spike Storm (BTD6)|Spike Storm]] spam in Boss Events. The ability to place water towers on land does not do anything for its viability in CHIMPS, but is nice to have in general gameplay, and in Boss Events it expands space for building and powering up<!--i.e. water sacs--> water-based Paragons (especially [[Nautic Siege Core]]).<!--e.g. vortex event nautic go far from vortex-->


The 5-2-0 crosspath should be used for extra pierce on the trident attack, and 5-0-2 should be used if innate camo detection is needed.
The 5-2-0 crosspath should be used for extra pierce on the trident attack, and 5-0-2 should be used if innate camo detection is needed.