Legend of the Night (BTD6): Difference between revisions

someone double check the jump count
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==Strategy==
==Strategy==
The Legend of the Night is too expensive in most scenarios. As a last resort, its black hole ability can sometimes be used in [[Freeplay]], but its long cooldown makes it unreliable (although it can be reduced by Energizer), not to mention sacrificing the tower to the [[VTSG]] usually being a better play in most Freeplay setups. However, it can be used in stall setups, powers included, where you can consistently get one use per round so the tower can destroy several BADs. That said, The Legend of the Night is unique in that it is one of the strongest single tower upgrades, placing itself in the niche of [[Least Tiers]] challenges, especially in [[Boss Bloon Event (BTD6)|Boss Events]].
{{BTD6 last updated|52.2|section=y}}
The Legend of the Night is a very expensive T5 that is one of the strongest single tower upgrades for its very high DPS, but unaffordable in most scenarios without farming. It stands out on [[Least Tiers]] in [[Boss Bloon Event (BTD6)|Boss Events]]. As a last resort, its black hole ability can sometimes be used in [[Freeplay]], but its long cooldown makes it unreliable (although it can be reduced by Energizer), and using it for [[VTSG]] is usually better in most Freeplay setups. However, Legend of the Night can be used in stall setups, powers included, where you can consistently get one use per round so the tower can destroy several BADs.
 
2-0-5 crosspath is preferred<!--the 005 edge case in least tiers is assumed, hence "preferred"--> for its better DPS against both single-target and groups.


==Update history==
==Update history==