Primary Expertise (BTD6): Difference between revisions
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* 100 pierce | * 100 pierce | ||
** Damaging [[MOAB-Class Bloon|MOAB-Class Bloons]] uses up 10 pierce instead of 1 | ** Damaging [[MOAB-Class Bloon|MOAB-Class Bloons]] uses up 10 pierce instead of 1 | ||
* | * 3 seconds [[attack cooldown]] | ||
* Infinite range | * Infinite range | ||
* | * {{BTD6 dt|Normal}} damage and can target [[Camo Bloon (BTD6)|Camo Bloons]] | ||
* Bounces to nearby targets on hit, up to 90 units between targets | * Bounces to nearby targets on hit, up to 90 units between targets | ||
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== Strategy == | == Strategy == | ||
{{BTD6 last updated|section=y | {{BTD6 last updated|55.2|section=y}} | ||
Primary Expertise can be used to support strategies involving heavy use of [[Primary]] towers by increasing their pierce and further decreasing their ability cooldowns. However, outside of allowing certain T5 abilities to have more than full uptime with [[Energizer (BTD6)|Energizer]] (e.g. 2-5-0 [[Glue Storm (BTD6)|Glue Storm]], 0-5-2 [[Super Maelstrom (BTD6)|Super Maelstrom]]), this support usually isn't worth the price tag, and the village is often better kept as [[Primary Mentoring (BTD6)|Primary Mentoring]] or [[Primary Training (BTD6)|Primary Training]] with the cash spent on other support towers. In [[Boss Bloon Event|Boss Bloon Events]] or [[Freeplay]], Primary Expertise's cooldown reduction is valuable in reducing the cooldown of [[Glue Storm (BTD6)|Glue Storm]]. | Primary Expertise can be used to support strategies involving heavy use of [[Primary]] towers by increasing their pierce and further decreasing their ability cooldowns. However, outside of allowing certain T5 abilities to have more than full uptime with [[Energizer (BTD6)|Energizer]] (e.g. 2-5-0 [[Glue Storm (BTD6)|Glue Storm]], 0-5-2 [[Super Maelstrom (BTD6)|Super Maelstrom]]), this support usually isn't worth the price tag, and the village is often better kept as [[Primary Mentoring (BTD6)|Primary Mentoring]] or [[Primary Training (BTD6)|Primary Training]] with the cash spent on other support towers. In [[Boss Bloon Event|Boss Bloon Events]] or [[Freeplay]], Primary Expertise's cooldown reduction is valuable in reducing the cooldown of [[Glue Storm (BTD6)|Glue Storm]]. | ||
Providing free tier 2 upgrades allows for very cheap spam of tier 2 or 3 Primary towers inside its range. Candidates for this strategy include [[MOAB Mauler (BTD6)|MOAB Mauler]] or [[Cluster Bombs (BTD6)|Cluster Bombs]] spam strategies. | Providing free tier 2 upgrades allows for very cheap spam of tier 2 or 3 Primary towers inside its range. Candidates for this strategy include [[MOAB Mauler (BTD6)|MOAB Mauler]] or [[Cluster Bombs (BTD6)|Cluster Bombs]] spam strategies. | ||
The Mega Ballista attack on the Primary Expertise can one-shot [[Super Ceramic Bloon (BTD6)|Super Ceramic Bloons]] but is slow-firing and its seeking isn't always accurate. It performs worse against [[MOAB-Class Bloon|MOAB-Class Bloons]] due to its large pierce penalty. This attack should not be relied upon to do any meaningful damage or cleanup. | The Mega Ballista attack on the Primary Expertise can one-shot [[Super Ceramic Bloon (BTD6)|Super Ceramic Bloons]] but is slow-firing and its seeking isn't always accurate. It performs worse against [[MOAB-Class Bloon|MOAB-Class Bloons]] due to its large pierce penalty. This attack should not be relied upon to do any meaningful damage or cleanup, and the ballista kills any end-of-round stall. | ||
==Update history== | ==Update history== | ||