Arctic Knight: Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
removing this from lede because its repeated in mechanics
Line 18: Line 18:
'''Arctic Knight''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. In addition to the Ice Jet ability, tridents deal base 8 damage instead of 4, deal double base damage to MOAB-class, and grow in power faster (75% instead of 50%, 112.5% instead of 75% with 2-4-0). Wavelets also do 8 damage instead of 4.
'''Arctic Knight''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. In addition to the Ice Jet ability, tridents deal base 8 damage instead of 4, deal double base damage to MOAB-class, and grow in power faster (75% instead of 50%, 112.5% instead of 75% with 2-4-0). Wavelets also do 8 damage instead of 4.


The Ice Jet ability stops the trident attack, instead rapidly throwing ice balls with 30° deviation (10° with 0-4-1), every 0.1s for 3 seconds, with 45 seconds ability cooldown. By default, they attack targets anywhere onnscreen based on targeting priority. A targeting reticle can be placed anywhere on screen to only aim towards a specific point. Ice balls have 240 pierce, deal 20 damage without layer penetration, freeze bloons for 1.5s, and can hit the same bloon multiple times when bouncing off walls. Ice balls can bounce off walls but not the edges of the map, and last for up to 10 seconds. The amount of ice balls can be increased by giving Arctic Knight attack speed buffs.
The Ice Jet ability stops the trident attack, instead rapidly throwing ice balls for 3 seconds, with 45 seconds ability cooldown. By default, they attack targets anywhere on screen based on targeting priority. A targeting reticle can be placed anywhere on screen to only aim towards a specific point.  


==Mechanics==
==Mechanics==
Line 49: Line 49:
==Strategy==
==Strategy==
{{BTD6 last updated|section=y|51.0}}
{{BTD6 last updated|section=y|51.0}}
Arctic Knight excels on maps with obstacles, especially standing out on [[Dark Dungeons]], because the Ice Jet ability can maximize its pierce and hit many more times on bloons. Its main attack does decent damage and freezing, though most of its power still comes from its ability. However, both its tridents and Ice Jet have the tendancy to leave out a lot of White and Zebra Bloons, so combine it with quick-attacking frozen-popping towers, such as [[Juggernaut (BTD6)|Juggernaut]].<!--yes, chomchom used jugg and it worked well to clear zebra excesses-->
Arctic Knight excels on maps with obstacles, especially standing out on [[Dark Dungeons]], because the Ice Jet ability can maximize its pierce and hit many more times on bloons. Its main attack does decent damage and freezing, though most of its power still comes from its ability. However, both its tridents and Ice Jet leave behind many White and Zebra Bloons so it should be combined with quick-attacking frozen-popping towers, such as [[Juggernaut (BTD6)|Juggernaut]].<!--yes, chomchom used jugg and it worked well to clear zebra excesses-->
 
{{Outdated|240 no longer reduces lifespan so this needs to be reevaluated}}


0-4-1 is the recommended crosspath for innate camo detection and greater accuracy of the Ice Jet, as 2-4-0 does not increase rate and the reduced lifespan is a downgrade.
0-4-1 is the recommended crosspath for innate camo detection and greater accuracy of the Ice Jet, as 2-4-0 does not increase rate and the reduced lifespan is a downgrade.