Armor Piercing Darts (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|section=y|51.0}}
{{BTD6 last updated|section=y|51.0}}
Armor Piercing Darts is a decent T4 for carrying the mid-game when paired with [[Berserker Brew (BTD6)|Berserker Brew]], helping save up for more effective T5's later on. Its relatively high MOAB damage, improved base pierce, and multiple projectiles improve its reliability at damaging bloons quickly. However, it still has low base damage to non-blimps despite its moderate attack speed.
Armor Piercing Darts is a decent T4 for carrying the mid-game when paired with [[Berserker Brew (BTD6)|Berserker Brew]] up to round 60 <!-- falls off after round 60 due to lack of pierce + damage -->. Its relatively high MOAB damage, improved base pierce, and multiple projectiles improve its reliability at damaging bloons quickly. However, it still struggles against large groups of bloons.  


The best crosspath for Armor Piercing Darts is Advanced Intel, which allows targeting of bloons further around the map and greater synergy with external buffs. However, this crosspath disrupts strategies that rely on stalling bloons or dealing precise damage to groups of bloons. 0-1-4 and 0-2-4's granting of increased pierce within local range and ability to affect visible DDTs are not as significant. Armor Piercing Darts is a fair candidate for [[Sub Commander (BTD6)|Sub Commander]] armies on maps that use [[Advanced Intel (BTD6)|Advanced Intel]] for long-ranged coverage, though the 0-3-2 [[Ballistic Missile (BTD6)|Ballistic Missile]] is usually preferred for better localized damage.
The best crosspath for Armor Piercing Darts is Advanced Intel, which allows targeting of bloons further around the map and greater synergy with external buffs. However, this crosspath disrupts strategies that rely on stalling bloons or dealing precise damage to groups of bloons. 0-1-4 and 0-2-4's granting of increased pierce and ability to affect visible DDTs are not as significant. Armor Piercing Darts is decent for [[Sub Commander (BTD6)|Sub Commander]] armies, though 0-3-2 [[Ballistic Missile (BTD6)|Ballistic Missile]] or 2-0-3 [[Triple Guns (BTD6)|Triple Guns]] are more cost efficient.  


==Update history==
==Update history==