Silas (BTD6): Difference between revisions

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{{Strategy needed|How would you positioj Silas? On a place with wide coverage? How important is his innate awind? Do you only position his awind relative to mutually exclusive benefits? (Someone on quad put him in pond to consistent silas ice walls)}}
{{Strategy needed|How would you positioj Silas? On a place with wide coverage? How important is his innate awind? Do you only position his awind relative to mutually exclusive benefits? (Someone on quad put him in pond to consistent silas ice walls)}}
{{BTD6 last updated|50.2|section=y}}
{{BTD6 last updated|50.2|section=y}}
Silas is an effective Hero when synergizing with Ice Monkeys, providing Frozen Bloons that let him deal damage easier, and improving his abilities, leveling, and defense. It takes time for him to rime the Bloons so he can deal damage, and this combined with his slow attack and projectile speed gives him a difficult early game<!-- his main attack is genuinely ass please do not try to argue otherwise-->. In many cases, he actively makes the earlier rounds harder, because many early game towers lack frozen popping power. However, he provides some good value with his Arctic Wind aura and camo detection, allowing for better tower placements on [[Flooded Valley]] and [[Ouch|#Ouch]] earlier on and saving money this way.
Silas is an effective Hero when synergizing with Ice Monkeys, providing Frozen Bloons that let him deal damage easier, and improving his abilities, leveling, and defense. It takes time for him to rime the Bloons so he can deal damage, and this combined with his slow attack and projectile speed gives him a difficult early game. In many cases, he actively makes the earlier rounds harder, because many early game towers lack frozen popping power. However, he provides some good value with his Arctic Wind aura and camo detection, allowing for better tower placements on [[Flooded Valley]] and [[Ouch|#Ouch]] earlier on and saving money this way.


He is even less effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, and can deal big damage with Absolute Zero at a high enough level. Frozen Cascade does not do meaningful damage, unless surrounded by many ice monkeys, but can clean up leaking bloons. <!--Corvus was a mistake--> Frozen Burial, however, is very powerful, as it is essentially a stronger [[Absolute Zero (BTD6)|Absolute Zero]] ability with a longer cooldown. Using this ability properly is essential for beating both the hyperdense and [[DDT (BTD6)|DDT]] rounds.
He is even less effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, and can deal big damage with Absolute Zero at a high enough level. Frozen Cascade does not do meaningful damage, unless surrounded by many ice monkeys, but can clean up leaking bloons. <!--Corvus was a mistake--> Frozen Burial, however, is very powerful, as it is essentially a stronger [[Absolute Zero (BTD6)|Absolute Zero]] ability with a longer cooldown. Using this ability properly is essential for beating both the hyperdense and [[DDT (BTD6)|DDT]] rounds.