Monkey Ace (BTD6): Difference between revisions
Mariocraze14 (talk | contribs) →Strategy: Took casual play into account Tags: Mobile edit Mobile web edit |
Qwertyxp2000 (talk | contribs) →Strategy: some more tips of summarizing the aces on all paths, more could be done here with summarizing ace akin to the desperado article |
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{BTD6 last updated|51.0|section=y}} | |||
{{strategy needed|this should contain a few basic tips, details should be saved for the strategy article}} | {{strategy needed|this should contain a few basic tips, details should be saved for the strategy article}} | ||
The Monkey Ace has very high potential damage, but usually wastes most of its shots away from Bloons, and outside of Neva-Miss Targeting and above, has no way to chase and pop leaking bloons. However, the Ace's position can be microed to spend more time near bloons and on the track, improving its damage. This uses the path tracking mechanics of the Ace to the player's advantage, as the target points for each path update at the same rate. Each Ace flight path has its own target point updating simultaneously, so a player can change the Ace's flight path to one that puts the targeting point closer to the track, cycling through flight paths to keep the Ace near the track for as long as possible. Because this is done based on the tracking points in the flight paths, this is done at a rhythm matching how long it takes the Ace to complete one rotation. Despite this, Ace Micro is widely ignored in casual play as it requires precise timing and being too hands on<!--I know I use it sometimes, but... shut up :P-->, mainly preferring to use | The Monkey Ace has very high potential damage, but usually wastes most of its shots away from Bloons, and outside of Neva-Miss Targeting and above, has no way to chase and pop leaking bloons. However, the Ace's position can be microed to spend more time near bloons and on the track, improving its damage. This uses the path tracking mechanics of the Ace to the player's advantage, as the target points for each path update at the same rate. Each Ace flight path has its own target point updating simultaneously, so a player can change the Ace's flight path to one that puts the targeting point closer to the track, cycling through flight paths to keep the Ace near the track for as long as possible. Because this is done based on the tracking points in the flight paths, this is done at a rhythm matching how long it takes the Ace to complete one rotation. Despite this, Ace Micro is widely ignored in casual play as it requires precise timing and being too hands on<!--I know I use it sometimes, but... shut up :P-->, mainly preferring to use [[Wingmonkey]] as an alternative. | ||
Due to ignoring obstacles, Monkey Aces can be useful in all maps | Due to ignoring obstacles, Monkey Aces can be useful in all maps. Top path's [[Operation: Dart Storm (BTD6)| Dart Storm]] and [[Sky Shredder (BTD6)|Sky Shredder]] deal high MOAB-class damage and is receptive to buffs for their darts. [[Bomber Ace (BTD6)|Bomber Ace]]s and above are very strong in [[Race Event]]s due to their high pierce and damage output when properly controlled. [[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]] and [[Spectre (BTD6)|Spectre]] are generally friendly to casual players, however they are typically not cost-efficient compared to similarly priced options, though [[Flying Fortress (BTD6)|Flying Fortress]] is always a strong late-game option and does a lot of Boss damage on all map formats. | ||
==Changes from ''Bloons TD 5''== | ==Changes from ''Bloons TD 5''== | ||