Shinobi Tactics (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|49.3|section=y}}
{{BTD6 last updated|51.1|section=y}}
Shinobi Tactics is an essential tower in strategies focused around Tier 5 ninjas. The large boost to attack speed and pierce turns [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] from a lackluster tower to a late game win condition if enough Shinobis are placed. While [[Master Bomber (BTD6)|Master Bomber]] is usable without Shinobis, it still benefits greatly and makes it much more consistent against hyperdense and [[DDT|DDT]] rounds. Large amounts of Shinobis are also strong with [[Permanent Brew (BTD6)|Permabrewed]] [[Bloonjitsu (BTD6)|Bloonjitsu]]s, maximizing the amount of projectiles per second and DPS.
Shinobi Tactics is an essential tower in strategies focused around Ninjas, being a strong support that improves their DPS, and multiple nearby Shinobi offer consistent [[Distraction (BTD6)|Distraction]] effects. Shinobi's large boost to attack speed and pierce can convert a lackluster Ninja into a win condition, as otherwise Ninjas have poor stats on their own. Stacking 20 Shinobi for the max buff requires a lot of free space. It's recommended to use two [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts for [[CHIMPS]] to save money for all of its upgrades; investing in 20 Shinobi is expensive, and the Village's range buff improves coverage of Shinobi buffs.


It is better to build a Shinobi army before saving to a Tier 5 ninja since a [[Bloonjitsu (BTD6)|Bloonjitsu]] with enough stacks can substitute for a mid game carry. A [[Monkey Commerce (BTD6)|bottom path]] village is recommended to save money and afford it earlier, as all of its upgrades can be discounted.
[[Bloonjitsu (BTD6)|Bloonjitsu]] with Shinobi buffs allow it to excel as a midgame carry, transitioning smoothly into [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] as a lategame win condition, provided enough Shinobi. While [[Master Bomber (BTD6)|Master Bomber]] is usable without Shinobis, it still benefits greatly and makes it much more consistent against hyperdense and [[DDT|DDT]] rounds. Large amounts of Shinobis are also strong with [[Permanent Brew (BTD6)|Permabrewed]] Bloonjitsus, maximizing the amount of projectiles per second and DPS.


It is generally unnecessary to crosspath Shinobis as the main source of damage comes from the ninja they are supporting. In most cases, a 0-3-1 is sufficient so that it has enough range to buff the target ninja. In some scenarios a 1-3-0 can be used for a more consistent Super Ceramic counter but the crosspath should only be purchased after affording the Tier 5 Ninja. 2-3-0 should only be used if desperate for Super Ceramic cleanup, and 0-3-2 is preferred only in combination with Permabrew strategies for maximum DPS.
It is generally unnecessary to crosspath Shinobis, as the main source of damage comes from the Ninja they are supporting. In most cases, 0-3-1 is sufficient so that it has enough range to buff the target Ninja. If needing a more consistent Super Ceramic blowback, 1-3-0 can be used, however that crosspath should only be purchased after affording the Tier 5 Ninja. 2-3-0 should only be used if desperate for Super Ceramic cleanup, and 0-3-2 is preferred only in combination with Permabrew strategies for maximum DPS.


In Freeplay, Shinobis are essential to Ninja spam strategies, and Hybrid, two of the most powerful freeplay setups, due to the immense power they give to Bloonjitsus, allowing clusters of Bloonjitsus to outdamage temples. 0-3-1 is the best crosspath for more coverage. 0-3-2 is technically superior, but caltrops greatly increase lag.
In Freeplay, Shinobis are essential to Ninja spam strategies, and Hybrid, two of the most powerful freeplay setups, due to the immense power they give to Bloonjitsus, allowing clusters of Bloonjitsus to outdamage temples. For deep Freeplay and Boss Events, 0-3-1 is the best crosspath for more coverage, and 0-3-2 is technically superior but caltrops greatly increase lag.


==Update history==
==Update history==