Shinobi Tactics (BTD6): Difference between revisions
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Shinobi Tactics is an essential tower in strategies focused around Ninjas, being a strong support that improves their DPS, and multiple nearby Shinobi offer consistent [[Distraction (BTD6)|Distraction]] effects. Shinobi's large boost to attack speed and pierce can convert a lackluster Ninja into a win condition, as otherwise Ninjas have poor stats on their own. Stacking 20 Shinobi for the max buff requires a lot of free space. It's recommended to use two [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts for [[CHIMPS]] to save money for all of its upgrades; investing in 20 Shinobi is expensive, and the Village's range buff improves coverage of Shinobi buffs. | Shinobi Tactics is an essential tower in strategies focused around Ninjas, being a strong support that improves their DPS, and multiple nearby Shinobi offer consistent [[Distraction (BTD6)|Distraction]] effects. Shinobi's large boost to attack speed and pierce can convert a lackluster Ninja into a win condition, as otherwise Ninjas have poor stats on their own. Stacking 20 Shinobi for the max buff requires a lot of free space. It's recommended to use two [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts for [[CHIMPS]] to save money for all of its upgrades; investing in 20 Shinobi is expensive, and the Village's range buff improves coverage of Shinobi buffs. | ||
[[Bloonjitsu (BTD6)|Bloonjitsu]] | [[Bloonjitsu (BTD6)|Bloonjitsu]] benefit from many Shinobi to carry the midgame, transitioning smoothly into [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] as a lategame win condition. While [[Master Bomber (BTD6)|Master Bomber]] is usable without Shinobis, it still benefits greatly and makes it much more consistent against hyperdense and [[DDT|DDT]] rounds. Large amounts of Shinobis are also strong with [[Permanent Brew (BTD6)|Permabrewed]] Bloonjitsus, maximizing the amount of projectiles per second and DPS. | ||
Shinobi crosspaths are generally not needed if they already cover the range of the Ninja they are supporting. 0-3-1 should be bought if needing to maximize coverage, particularly for deep Freeplay and Boss Events. If needing more consistent Super Ceramic blowback, 1-3-0 and 2-3-0 can be used. 0-3-2 | Shinobi crosspaths are generally not needed if they already cover the range of the Ninja they are supporting. 0-3-1 should be bought if needing to maximize coverage, particularly for deep Freeplay and Boss Events. If needing more consistent Super Ceramic blowback, 1-3-0 and 2-3-0 can be used. 0-3-2 can pile up a lot of single-target damage, particularly with Permabrew strategies, however it greatly increases lag. | ||
In Freeplay, Shinobis are essential to Ninja spam strategies, and Hybrid, two of the most powerful freeplay setups, due to the immense power they give to Bloonjitsus, allowing clusters of Bloonjitsus to outdamage temples. | In Freeplay, Shinobis are essential to Ninja spam strategies, and Hybrid, two of the most powerful freeplay setups, due to the immense power they give to Bloonjitsus, allowing clusters of Bloonjitsus to outdamage temples. | ||
==Update history== | ==Update history== | ||