Strategy:Boss Bloon Event: Difference between revisions

small update rip favored trades
Qwertyxp2000 (talk | contribs)
typo fix, and proposed bracketting (dready strategy page states r31 is recommended due to having lots of zebras converted to leads)
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|Early defense
|Early defense
|{{BTD6 mk|Bonus Monkey!}}, {{BTD6 mk|Cheap 'Rangs}}, {{BTD6 mk|Recurring 'Rangs}}, {{BTD6 mk|Military Conscription}},{{BTD6 mk|Flanking Maneuvers}}
|{{BTD6 mk|Bonus Monkey!}}, {{BTD6 mk|Cheap 'Rangs}}, {{BTD6 mk|Recurring 'Rangs}}, {{BTD6 mk|Military Conscription}},{{BTD6 mk|Flanking Maneuvers}}
|If Dart Monkeys are enabled, the Free Dart from {{BTD6 mk|Bonus Monkey!}} is an excellent starting tower, so less spending is needed right into the start of the game and income generators can be bough earlier without costing many lives.
|If Dart Monkeys are enabled, the Free Dart from {{BTD6 mk|Bonus Monkey!}} is an excellent starting tower, so less spending is needed right into the start of the game and income generators can be bought earlier without costing many lives.
{{BTD6 mk|Cheap 'Rangs}} and  {{BTD6 mk|Military Conscription}} reduces the cost of [[Boomerang Monkey (BTD6)|Boomerang Monkeys]] and the first [[Monkey Sub (BTD6)|Monkey Sub]] to complement the defense, while {{BTD6 mk|Recurring 'Rangs}} and {{BTD6 mk|Flanking Maneuvers}} increases their utility in the early game defense.
{{BTD6 mk|Cheap 'Rangs}} and  {{BTD6 mk|Military Conscription}} reduces the cost of [[Boomerang Monkey (BTD6)|Boomerang Monkeys]] and the first [[Monkey Sub (BTD6)|Monkey Sub]] to complement the defense, while {{BTD6 mk|Recurring 'Rangs}} and {{BTD6 mk|Flanking Maneuvers}} increases their utility in the early game defense.
If the player can spare Monkey Knowledge points, {{BTD6 mk|Mana Shield}} and {{BTD6 mk|Pre-game Prep}} can be used to delay the additional defenses before losing too many lives.
If the player can spare Monkey Knowledge points, {{BTD6 mk|Mana Shield}} and {{BTD6 mk|Pre-game Prep}} can be used to delay the additional defenses before losing too many lives.
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Finish with an Engineer in the Monkeyopolis range and upgrade it to 0-1-3 [[Double Gun (BTD6)|Double Gun]], then sell all remaining villages and defenses, except the Hero, to upgrade the Engineer to 0-1-4 [[Bloon Trap (BTD6)|Bloon Trap]], place the trap as early in the track as possible in the edge of the Engineer's range, so it doesn't attack the Bloons before reaching the trap. Avoid getting camo defenses for 33, 36, 37 unless necessary.  
Finish with an Engineer in the Monkeyopolis range and upgrade it to 0-1-3 [[Double Gun (BTD6)|Double Gun]], then sell all remaining villages and defenses, except the Hero, to upgrade the Engineer to 0-1-4 [[Bloon Trap (BTD6)|Bloon Trap]], place the trap as early in the track as possible in the edge of the Engineer's range, so it doesn't attack the Bloons before reaching the trap. Avoid getting camo defenses for 33, 36, 37 unless necessary.  


Then build 2-0-3 as many [[Marketplace (BTD6)|Marketplaces]] on the Monkeyopolis range as the player can afford during the following rounds. During Round 37 place a 0-0-3 [[Lead to Gold (BTD6)|Lead to Gold]] Alchemist which can attack the Lead Bloons of the round and have cash to afford [[Rubber to Gold (BTD6)|Rubber to Gold]] as soon as possible. The Alchemist should be able to attack the Bloons before they reach the trap, set its targeting to Last. The Alchemist effectiveness can be increased by placing a 0-1-2 [[Glue Gunner (BTD6)|Glue Gunner]] to slow down the Bloons before they reach the Alchemist. Keep building 2-0-3 Marketplaces, if planning to sell the villages last one should be placed in Round 37 and then finish with a 0-0-4 Favored Trades for the extra sell value, otherwise, the last Marketplace can be placed in Round 38.
Then build 2-0-3 as many [[Marketplace (BTD6)|Marketplaces]] on the Monkeyopolis range as the player can afford during the following rounds. During Round 37<!--proposal: (Round 31 on Dreadbloon roundsets)--> place a 0-0-3 [[Lead to Gold (BTD6)|Lead to Gold]] Alchemist which can attack the Lead Bloons of the round and have cash to afford [[Rubber to Gold (BTD6)|Rubber to Gold]] as soon as possible. The Alchemist should be able to attack the Bloons before they reach the trap, set its targeting to Last. The Alchemist effectiveness can be increased by placing a 0-1-2 [[Glue Gunner (BTD6)|Glue Gunner]] to slow down the Bloons before they reach the Alchemist. Keep building 2-0-3 Marketplaces, if planning to sell the villages last one should be placed in Round 37 and then finish with a 0-0-4 Favored Trades for the extra sell value, otherwise, the last Marketplace can be placed in Round 38.


The summary for the farming progression is shown below.
The summary for the farming progression is shown below.