Eerie Lifeforce: Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.1|section=y}}
*With enough Bloons in the graveyard, Eerie Lifeforce on a friendly Bloon can act as an alternative to [[Improved Fortification]] for less cost, however the affected Bloon will not be able to attack. Using it on the opponent's Bloons can be done, however the Health gain means that doing so should be only as a last resort to stall the Bloon before a card such as [[Return to Sender]].
*With enough Bloons in the graveyard, Eerie Lifeforce on a friendly Bloon can act as an alternative to [[Improved Fortification]] for less cost, but the affected Bloon will not be able to attack. Using it on the opponent's Bloons can be done, but the Health gain means that doing so should be only as a last resort to stall the Bloon before a card such as [[Return to Sender]].
*Like with Improved Fortification's extra delay, Immobile Bloons don't care about the stun effect. [[ARBITR]] can be used if the opponent lacks anything strong enough to stop it.
*Like with Improved Fortification's extra delay, Immobile Bloons don't care about the stun effect. [[ARBITR]] can be used if the opponent lacks anything strong enough to stop it.
*Before using this card, check how many Bloons are currently in your graveyard by tapping the deck icon on the bottom-left corner to view it.
*Before using this card, check how many Bloons are currently in your graveyard by tapping the deck icon on the bottom-left corner to view it.