Perma-Spike (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: looks good overall, better than my old strategy, has actual input of what makes it stand out and its good synergies, and isn't dependent on one person's input |
Planterror (talk | contribs) →Strategy: this paragraph was written with the express purpose of pointing out the alternative lane map combo Tags: Mobile edit Mobile web edit |
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Since Perma-Spike cannot leak Bloons before reaching its pierce limit, damage towers paired with it should focus on how much raw damage they can do against dense late game rounds. [[Unstable Concoction (BTD6)|Unstable Concoction]] is very cost-efficient extra damage, and its usual downside of creating huge [[MOAB (BTD6)|MOAB]] and [[Ceramic Bloon (BTD6)|Ceramic]] rushes is not a problem for Perma-Spike. For Heroes, [[Admiral Brickell (BTD6)|Brickell]], [[Corvus (BTD6)|Corvus]], and [[Ezili (BTD6)|Ezili]] pair well with Perma-Spike as well, being able to cut away huge amounts of RBE from dense rounds via their abilities. [[Benjamin (BTD6)|Benjamin]] can also use Syphon Funding to drastically reduce the threat levels of the densest rounds, with his synergy with Perma-Spike being the primary reason to ever consider him in CHIMPS.<!-- It shouldn't be recommended to pair a wincon with another T5 unless its a unique interaction imo --> | Since Perma-Spike cannot leak Bloons before reaching its pierce limit, damage towers paired with it should focus on how much raw damage they can do against dense late game rounds. [[Unstable Concoction (BTD6)|Unstable Concoction]] is very cost-efficient extra damage, and its usual downside of creating huge [[MOAB (BTD6)|MOAB]] and [[Ceramic Bloon (BTD6)|Ceramic]] rushes is not a problem for Perma-Spike. For Heroes, [[Admiral Brickell (BTD6)|Brickell]], [[Corvus (BTD6)|Corvus]], and [[Ezili (BTD6)|Ezili]] pair well with Perma-Spike as well, being able to cut away huge amounts of RBE from dense rounds via their abilities. [[Benjamin (BTD6)|Benjamin]] can also use Syphon Funding to drastically reduce the threat levels of the densest rounds, with his synergy with Perma-Spike being the primary reason to ever consider him in CHIMPS.<!-- It shouldn't be recommended to pair a wincon with another T5 unless its a unique interaction imo --> | ||
Some maps have too much distance between lanes for Perma-Spike to reach every exit, such as [[Muddy Puddles]]. In this case, a [[Support Chinook (BTD6)|Support Chinook]] can carry the Perma-Spike to each lane to build separate stockpiles | Some maps have too much distance between lanes for Perma-Spike to reach every exit, such as [[Muddy Puddles]]. In this case, a [[Support Chinook (BTD6)|Support Chinook]] can carry the Perma-Spike to each lane to build separate stockpiles. | ||
In [[Freeplay]], Perma-Spike suffers partially from increasing blimp HP but mainly from the incredibly high density of many late game rounds, severely limiting its ability to handle cleanup. Outside of normal play and CHIMPS, its main use case is in [[Race (BTD6)|Races]], where it can be used after the bulk of round clearing is done in order to quash the last Bloon spawns as soon as they spawn. | In [[Freeplay]], Perma-Spike suffers partially from increasing blimp HP but mainly from the incredibly high density of many late game rounds, severely limiting its ability to handle cleanup. Outside of normal play and CHIMPS, its main use case is in [[Race (BTD6)|Races]], where it can be used after the bulk of round clearing is done in order to quash the last Bloon spawns as soon as they spawn. | ||