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| ==Strategy== | | ==Strategy== |
| {{BTD6 last updated|section=y|50.2}} | | {{BTD6 last updated|51.1|section=y}} |
| While the extra 2 damage and greater round lifespan are decent bonuses, this upgrade still requires significant stockpiling to be worth its value. However, this upgrade still has great synergy with [[Berserker Brew (BTD6)|Berserker Brew]], though its spike piles are not as good [[Spiked Balls (BTD6)|Spiked Balls]] versus Ceramics, but better versus other bloons and serves as an okay transition to [[Perma-Spike (BTD6)|Perma-Spike]]. | | While the extra 2 damage and greater round lifespan are decent bonuses, this upgrade still requires significant stockpiling to be worth its value. However, this upgrade still has great synergy with [[Berserker Brew (BTD6)|Berserker Brew]], though its spike piles are not as good [[Spiked Balls (BTD6)|Spiked Balls]] versus Ceramics, but better versus other bloons and serves as an okay transition to [[Perma-Spike (BTD6)|Perma-Spike]]. |
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| Crosspathing is recommended to allow Deadly Spikes to maximize its stockpiles. Top-path crosspathing is more efficient without buffs and is capable of tanking Leads, while the speed bonuses from middle-path crosspaths are stronger in presence of buffs. 1-0-4 offers +100% spikes, while the 0-2-4 gives +66% spikes with the extra benefit of faster replenishing of spike piles. Like Long Life Spikes, 0-2-4 stockpiles more than 1-0-4 sith at least +3 flat pierce. | | Crosspathing is recommended to allow Deadly Spikes to maximize its stockpiles. Top-path crosspathing is more efficient without buffs and is capable of tanking Leads, while the speed bonuses from middle-path crosspaths are stronger in presence of buffs. 1-0-4 offers +100% spikes, while the 0-2-4 gives +66% spikes with the extra benefit of faster replenishing of spike piles. Like Long Life Spikes, 0-2-4 stockpiles more than 1-0-4 with at least +3 flat pierce. |
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| ==Update history== | | ==Update history== |
Deadly Spikes
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Extra deadly spikes can pop through 3 layers per spike and last another round.
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Deadly Spikes is the Spike Factory's path 3 tier 4 upgrade in Bloons TD 6. It increases damage of newly placed spike piles from 1 to 3, and they carry over 2 rounds instead of 1, lasting up to 3 rounds instead of 2. Spike still last for up to 140 seconds.
Stats
1-0-4
2-0-4
0-1-4
0-2-4
Costs and sell values
| Tiers
|
Total cost
|
Sell value
|
| Easy
|
Medium
|
Hard
|
Impoppable
|
Easy
|
Medium
|
Hard
|
Impoppable
|
| 0-0-4
|
$5,480 |
$6,450 |
$6,965 |
$7,740 |
$3,836 |
$4,515 |
$4,876 |
$5,418
|
| 1-0-4
|
$6,160 |
$7,250 |
$7,830 |
$8,700 |
$4,312 |
$5,075 |
$5,481 |
$6,090
|
| 2-0-4
|
$6,670 |
$7,850 |
$8,480 |
$9,420 |
$4,669 |
$5,495 |
$5,936 |
$6,594
|
| 0-1-4
|
$5,990 |
$7,050 |
$7,615 |
$8,460 |
$4,193 |
$4,935 |
$5,331 |
$5,922
|
| 0-2-4
|
$6,670 |
$7,850 |
$8,480 |
$9,420 |
$4,669 |
$5,495 |
$5,936 |
$6,594
|
Strategy
While the extra 2 damage and greater round lifespan are decent bonuses, this upgrade still requires significant stockpiling to be worth its value. However, this upgrade still has great synergy with Berserker Brew, though its spike piles are not as good Spiked Balls versus Ceramics, but better versus other bloons and serves as an okay transition to Perma-Spike.
Crosspathing is recommended to allow Deadly Spikes to maximize its stockpiles. Top-path crosspathing is more efficient without buffs and is capable of tanking Leads, while the speed bonuses from middle-path crosspaths are stronger in presence of buffs. 1-0-4 offers +100% spikes, while the 0-2-4 gives +66% spikes with the extra benefit of faster replenishing of spike piles. Like Long Life Spikes, 0-2-4 stockpiles more than 1-0-4 with at least +3 flat pierce.
Update history
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- Far targeting no longer causes the game to crash if it cannot reach the track (bug fix)
Now gains a 4× attack speed buff for 2.5 seconds at the start of each round
| “
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[W]e made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades. — Update notes
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”
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Rounds before projectiles expire increased ― 2 → 3
| “
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Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power. — Update notes
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”
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Overall cost increased by $200 (due to cost changes for previous tiers)
Base spike factory rate increased ― 2.2s → 1.75s
- 0-1-4
Rate reduced ― 1.32s → 1.4s
- 0-2-4
Rate increased ― 0.99s → 0.98s
Smart targeting now places spikes as far back on the track as it can, rather than directly in front of the Bloon closest to leaking (undocumented)
Start-of-round attack speed buff duration increased ― 2.5s → 3s
Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
| “
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Long Life Spikes can start creating a nice buildup of spikes in advance but most of the time feels fairly meh as a stepping stone into Deadly Spikes, a little price here is being shifted up to improve standalone upgrade value. — Update notes
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”
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Upgrade cost increased ― $3,500 → $3,600
Overall cost is unchanged (due to cost changes for previous tiers)
| “
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[...] and Deadly Spikes is seeing a damage increase to better lead up into Permaspike. — Update notes
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”
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Damage increased ― 2 → 3 - Note: Perma-Spike unchanged
| “
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This update we’ve finally decided to nerf Permaspike by completely removing the ‘Far’ target priority from the earlier Smart Spikes upgrade. We know that this loss will be incredibly painful to deal with for the many spike factory enjoyers out there, so we have also included a couple other minor QoL adjustments to the Smart Spikes upgrade in a hopeful attempt to offset this. — Update notes
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”
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Reworked targeting options ― Normal, Close, Far, Smart → Normal, Close, Smart, Set Target, Automatic
Smart Spikes: Adds a "Set Target" option, which allows to select the place inside the Spike Factory's range where the spikes go to.
Smart Spikes: Adds a "Automatic" option, attempts to directly target the first bloon
Removed "Far" targeting option
Gallery
Screenshots
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Assets
In other languages
Name
| Language
|
Text
|
Notes
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| Arabic
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الأشواك/المسامير المميتة
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—
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| Danish
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Dødbringende Søm
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—
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| German
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Tödliche Nägel
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—
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| Spanish
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Clavos letales
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—
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| Spanish (Latin America)
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Clavos letales
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—
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| Finnish
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Kuolettavat piikit
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—
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| French
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Pointes mortelles
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—
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| Italian
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Aculei letali
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—
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| Japanese
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致命的スパイク
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—
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| Korean
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치명적인 스파이크
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—
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| Dutch
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Dodelijke stekels
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—
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| Norwegian
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Dødelige spiker
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—
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| Polish
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Śmiercionośne kolce
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—
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| Portuguese (Brazil)
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Espinhos Mortais
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—
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| Russian
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Смертоносные шипы
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—
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| Swedish
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Dödliga spikar
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—
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| Thai
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ตะปูสังหาร
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—
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| Turkish
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Ölümcül Çiviler
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—
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| Chinese (simplified)
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致命刺钉
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—
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| Chinese (traditional)
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死亡針刺
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—
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Description
| Language
|
Text
|
Notes
|
| Arabic
|
يمكن أن تنفجر السنون والنتوءات الإضافية القاتلة من خلال ثلاث طبقات لكل نتوء والاستمرار لجولة أخرى.
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—
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| Danish
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Ekstra farlige søm, som kan springe 3 lag pr. søm og holder en runde endnu.
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—
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| German
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Extra tödliche Nägel können 3 Schichten je Nagel platzen lassen und halten eine weitere Runde.
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—
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| Spanish
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Clavos letales adicionales que pueden atravesar 3 capas por clavo y duran otra ronda.
|
—
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| Spanish (Latin America)
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Clavos letales adicionales que pueden atravesar 3 capas por clavo y duran otra ronda.
|
—
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| Finnish
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Erityisen kuolettavat piikit voivat poksauttaa 3 kerrosta piikkiä kohti ja kestävät toisen kierroksen.
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—
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| French
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Les pointes super mortelles peuvent faire éclater 3 couches chacune et durent une manche de plus.
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—
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| Italian
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Aculei letali extra in grado di far scoppiare 3 strati di bloon con ogni aculeo e durano un altro round.
|
—
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| Japanese
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超致命的なスパイクはそれぞれ3層を割ることができ、追加で1ラウンド持続する。
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—
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| Korean
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치명적인 스파이크가 한 개당 3겹을 뚫고 터트리며, 한 라운드 더 지속됩니다.
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—
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| Dutch
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Extra dodelijke stekels kunnen door 3 lagen per stekel knallen en nog een ronde meegaan.
|
—
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| Norwegian
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Ekstra dødelige spiker kan poppe gjennom 3 lag per spiker, og varer enda en runde.
|
—
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| Polish
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Ekstra śmiercionośne kolce mogą przekłuwać 3 warstwy na jeden kolec i wytrzymują do kolejnej rundy.
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—
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| Portuguese (Brazil)
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Espinhos supermortais podem destruir 3 camadas por espinho e duram mais uma rodada.
|
—
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| Russian
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Смертоносные шипы могут пробить 3 слоя каждый и стоят еще один раунд.
|
—
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| Swedish
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Extra dödliga spikar kan smälla igenom 3 lager per spik och varar ytterligare en runda.
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—
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| Thai
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ตะปูสังหารเพิ่มเติมสามารถเจาะบลูน 3 ชั้นต่อตะปูหนึ่งดอก และยกยอดไปใช้รอบถัดไปได้อีกหนึ่งรอบ
|
—
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| Turkish
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Ekstra ölümcül çiviler, çivi başına 3 katman patlatabilir ve bir tur daha sürer.
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—
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| Chinese (simplified)
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更多的致命刺钉,每个刺钉可击破3层气球,并且可额外持续1回合
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—
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| Chinese (traditional)
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更多致命針刺,每根可擊破3層氣球,存在時間增加1回合。
|
—
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