Golden Bloon (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) |
||
| Line 26: | Line 26: | ||
*The extra Gold gained per hit can discourage an opponent from feeding Gold to the player, especially if the opponent is human and suspects an aggressive early-game.<!--not for aggro, just "aggressive"--> It's a weak option for many archetypes, provided the opponent knows to avoid hitting it during early-game, and is a bad draw for late-game. | *The extra Gold gained per hit can discourage an opponent from feeding Gold to the player, especially if the opponent is human and suspects an aggressive early-game.<!--not for aggro, just "aggressive"--> It's a weak option for many archetypes, provided the opponent knows to avoid hitting it during early-game, and is a bad draw for late-game. | ||
**It's not suitable for pure aggro, which prefers spending the 4 Gold early on for either a single strong 4-Gold Bloon (e.g. [[Blooming Bloon (BCS)|Blooming Bloon]]), two [[Green Bloon (BCS)|Green Bloon]]s, or several [[Swarm Blue Bloon]]s, the Golden Bloon itself is a weak Bloon, and human players running Monkey swarms will likely avoid attacking them. | **It's not suitable for pure aggro, which prefers spending the 4 Gold early on for either a single strong 4-Gold Bloon (e.g. [[Blooming Bloon (BCS)|Blooming Bloon]]), two [[Green Bloon (BCS)|Green Bloon]]s, or several [[Swarm Blue Bloon]]s, the Golden Bloon itself is a weak Bloon, and human players running Monkey swarms will likely avoid attacking them. | ||
*The Golden Bloon itself is a weak | *The Golden Bloon itself is a weak threat, equal to a +10 Health [[Blue Bloon (BCS)|Blue Bloon]] that costs 1 Gold more, or a [[Swarm Green Bloon]] with 2 delay and 5 less Health. | ||
*Mortars have no control over attacking a Bloon at the end of a turn. If only Golden Bloons are on screen, you can force the opponent to give you more Gold. Defenders that have not spent ammo on other Bloons are also affected, but easier to avoid. | *Mortars have no control over attacking a Bloon at the end of a turn. If only Golden Bloons are on screen, you can force the opponent to give you more Gold. Defenders that have not spent ammo on other Bloons are also affected, but easier to avoid. | ||
*Against [[Quincy (BCS)|Quincy]], his Perceptive Shot passive will activate the On Damaged effect. When played this way, it essentially costs 1 Gold plus the same amount of Bloontonium. | *Against [[Quincy (BCS)|Quincy]], his Perceptive Shot passive will activate the On Damaged effect. When played this way, it essentially costs 1 Gold plus the same amount of Bloontonium. | ||