The Tack Zone (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
Tack Zone is a map-dependent tower, being strong on maps with good loops and bends ( | {{BTD6 last updated|51.2|section=y}} | ||
Tack Zone is a map-dependent tower, being strong on maps with good loops and bends (e.g. [[Dark Dungeons]]) but weak on maps without them (e.g. [[Peninsula]]), in addition to performing well against [[Boss Bloon]]s (except {{BTD6|Vortex}}). It is less cost-efficient than {{BTD6|Overdrive}}, but has more concentrated power, making it more space-efficient and not require multiple buffs for separate towers. As with Overdrive, it is recommended to place it so that its deadzone (location directly above its placement where all tacks hit) is on the track and deals massive damage. On certain maps with water, such as [[Flooded Valley]], Tack Zone can be placed on a [[Carrier Flagship (BTD6)|Carrier Flagship]] platform to let its deadzone touch the track. | |||
Just like Overdrive, Tack Zone necessitates buffs to maximize its power. {{BTD6|Geraldo}} (with [[Sharpening Stone]] and [[Jar of Pickles]]), {{BTD6|Stronger Stimulant}}, {{BTD6|Primary Training}}, and {{BTD6|Embrittlement}} all benefit it greatly. Despite [[Super Range Tacks (BTD6)|Super Range Tacks]] granting a much larger pierce boost than for Overdrive, 2-0-5 is still the generally better crosspath, allowing Tack Zone to fulfill its role as a blimp-damaging tower better and work better with pierce buffs. 0-2-5 should only be used when the extra pierce is needed when no other buff options are available (e.g. Monkey Teams). | Just like Overdrive, Tack Zone necessitates buffs to maximize its power. {{BTD6|Geraldo}} (with [[Sharpening Stone]] and [[Jar of Pickles]]), {{BTD6|Stronger Stimulant}}, {{BTD6|Primary Training}}, and {{BTD6|Embrittlement}} all benefit it greatly. Bloon and blimp debuffs such as [[Embrittlement (BTD6)|Embrittlement]] are also recommended to maximize single-target damage, as well as compensate for its very weak non-blimp damage. Despite [[Super Range Tacks (BTD6)|Super Range Tacks]] granting a much larger pierce boost than for Overdrive, 2-0-5 is still the generally better crosspath, allowing Tack Zone to fulfill its role as a blimp-damaging tower better and work better with pierce buffs. 0-2-5 should only be used when the extra pierce is needed when no other buff options are available (e.g. [[Monkey Teams (BTD6)|Monkey Teams]]). | ||
==Update history== | ==Update history== | ||