ARBITR: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.1|section=y}} | ||
*If the opponent is about to win next turn, ARBITR can prevent it, assuming the opponent lacks burst damage or removals against the ARBITR. Use it to temporarily stop the opponent's board, gain turns to defend, and send your own counterrushes if possible. | *If the opponent is about to win next turn, ARBITR can prevent it, assuming the opponent lacks burst damage or removals against the ARBITR. Use it to temporarily stop the opponent's board, gain turns to defend, and send your own counterrushes if possible. | ||
**Don't get complacent with the ARBITR; the opponent may still try to pop or remove it. For instance, [[Sticky Bomb (BCS)|Sticky Bomb]] is a cheap counter, and [[Robo Monkey (BCS)|Robo Monkey]] with damage buffs can pop it in one turn. [[Long Range Rang]] can chip its HP gradually but consistently. | **Don't get complacent with the ARBITR; the opponent may still try to pop or remove it. For instance, [[Sticky Bomb (BCS)|Sticky Bomb]] is a cheap counter, and [[Robo Monkey (BCS)|Robo Monkey]] with damage buffs can pop it in one turn. [[Long Range Rang]] can chip its HP gradually but consistently. | ||
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==Gallery== | ==Gallery== | ||
{{ | {{cleanup|Get a clearer image of the red hand feature (try a lighter map, fewer friendly 0-delay bloons, and have less clutter)}} | ||
<gallery> | <gallery> | ||
BCS Arbiter Icon.png|Icon | BCS Arbiter Icon.png|Icon | ||
BCS ARBITR No Pink.png|ARBITR (left) preventing opponent's rushes from leaking on previous turn (pre-6.0) | BCS ARBITR No Pink.png|ARBITR (left) preventing opponent's rushes from leaking on previous turn (pre-6.0) | ||
BCS ARBITR No Go 6.0 Feature.png|ARBITR blocking enemy Bloons with red hand icons over them | |||
</gallery> | </gallery> | ||