Economy Drain: Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
Qwertyxp2000 (talk | contribs)
No edit summary
Line 22: Line 22:


==Tips==
==Tips==
{{BCS last updated|6.0|section=y}}
{{BCS last updated|6.1|section=y}}
*For only 2 Gold,<!--ideally, this should summarize that this is another expense for the player--> Economy Drain chokes the base eco of both players. Farm-based loadouts (including tempo Farm loadouts) are less affected by Economy Drain. Most decks rely on base eco to gain Gold, and this card is especially favorable in aggro.
*For only 2 Gold,<!--ideally, this should summarize that this is another expense for the player--> Economy Drain chokes the base eco of both players. Farm-based loadouts (including tempo Farm loadouts) are less affected by Economy Drain. Most decks rely on base eco to gain Gold, and this card is especially favorable in aggro.
**Conveniently, a normal [[Banana Farm (BCS)|Banana Farm]] earns 2 Gold at the start of a turn; an Economy Drain can be bought the following turn.
**Conveniently, a normal [[Banana Farm (BCS)|Banana Farm]] earns 2 Gold at the start of a turn; an Economy Drain can be bought the following turn.
*Some cards and their combinations that cost between 8 to 10 Gold are affected a lot by Economy Drain, preventing cards being guaranteed to be affordable next turn when it'd normally be max eco. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]] and [[Double Trouble]].
*Some cards and their combinations that cost between 8 to 10 Gold are affected a lot by Economy Drain, preventing cards being guaranteed to be affordable next turn when it would normally be max eco. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]] and [[Double Trouble]].
*Certain combinations of Gold costs that normally would be affordable next turn would suddenly not be. A notable example is, inclusively, affording two [[Quick Ready]] when the opponent has between 4 and 6 Gold.
*Certain combinations of Gold costs that normally would be affordable next turn would suddenly not be. A notable example is, inclusively, affording two [[Quick Ready]] when the opponent has between 4 and 6 Gold.
*Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as [[Frag Bomb Shooter]], [[Super Monkey (BCS)|Super Monkey]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card.
*Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as [[Frag Bomb Shooter]], [[Super Monkey (BCS)|Super Monkey]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card.
Line 39: Line 39:
BCS EconomyDrain Icon.png|Icon
BCS EconomyDrain Icon.png|Icon
BCS economy drain prerelease.png|Pre-release image
BCS economy drain prerelease.png|Pre-release image
BCS Economy Drain.png|Effect (both players had 8 eco)
BCS Economy Drain.png|Effect
</gallery>
</gallery>