Spike Storm (BTD6): Difference between revisions

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per the stats, also the lede needed a rework
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'''Spike Storm''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Spike Storm ability. When the Spike Storm ability is activated, four spike piles are launched at a time, scattering them over all available lanes at a fixed rate of every 0.04 seconds for 2 seconds, resulting in 200 spikes per ability. Storm spikes are distributed randomly across available lanes and last 9―11 seconds.
'''Spike Storm''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Spike Storm ability. When the Spike Storm ability is activated, four spike piles are launched at a time, scattering them over all available lanes at a fixed rate of every 0.04 seconds for 2 seconds, resulting in 200 spikes per ability. Storm spikes are distributed randomly across available lanes and last 9–11 seconds.


Crosspaths also affect the Spike Storm ability. Storm spikes gain +5 pierce in the same way as the main spikes when given [[Bigger Stacks (BTD6)|Bigger Stacks]], plus normal [[damage type]] if given [[White Hot Spikes (BTD6)|White Hot Spikes]]. With [[Long Reach (BTD6)|Long Reach]], storm spikes last +100% longer (18―22 seconds), and with [[Smart Spikes (BTD6)|Smart Spikes]] it causes all storm spikes to only target the active lanes of the current round.
Crosspaths affect the Spike Storm ability. Storm spikes gain +5 pierce in the same way as the main spikes when given [[Bigger Stacks (BTD6)|Bigger Stacks]], plus normal [[damage type]] if given [[White Hot Spikes (BTD6)|White Hot Spikes]]. With [[Long Reach (BTD6)|Long Reach]], storm spikes last +100% longer (18–22 seconds), and with [[Smart Spikes (BTD6)|Smart Spikes]] it causes all storm spikes to only target the active lanes of the current round.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|51.2|section=y}}
Spike Storm's ability is best used for MOAB-class damage, taking advantage of [[MOAB SHREDR (BTD6)|MOAB SHREDR]]'s extra MOAB-class damage and creating a burst of damage. Because of this, Spike Storm is often used for defending against DDTs, BADs, and Boss Bloons. It is not very effective against ordinary Bloons. Versus Bosses, it stands out in Timed Bosses against all except [[Vortex (BTD6)|Vortex]],<!--even Phayze? mmmf hates phayze but sporm spam seems okay if timing is good, vortex suspect no good--> and tends to be paired with [[Geraldo (BTD6)|Geraldo]]'s [[Rejuv Potion]]s to chain up to 3 abilities per tower, plus [[Lord of the Abyss]] for maximum pierce.
Spike Storm's ability is best used for MOAB-class damage, taking advantage of [[MOAB SHREDR (BTD6)|MOAB SHREDR]]'s extra MOAB-class damage and creating a burst of damage. Because of this, Spike Storm is often used for defending against DDTs, BADs, and Boss Bloons, and not against ordinary Bloons.<!--not never, just totally unrecommended--> Versus Bosses, it stands out in Timed Bosses against all except [[Vortex (BTD6)|Vortex]],<!--even Phayze? mmmf hates phayze but sporm spam seems okay if timing is good, vortex suspect no good--> and tends to be paired with [[Geraldo (BTD6)|Geraldo]]'s [[Rejuv Potion]]s to chain up to 3 abilities per tower, plus [[Lord of the Abyss]] for maximum pierce.


In terms of its damage output, Spike Storm's ability tends to favour maps with minimal track coverage, which allows the spikes to concentrate in a specific region. Ideally, a map such as [[Blons]] would be a perfect scenario.
In terms of its damage output, Spike Storm's ability tends to favour maps with minimal track coverage, which allows the spikes to concentrate in a specific region. Ideally, a map such as [[Blons]] would be a perfect scenario.