Super Glue (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
Qwertyxp2000 (talk | contribs)
Okay through testing indeed that weird moab onhit thing really is just a dot in disguise. Also doubt about final harmonic synergy because of that...
Line 1: Line 1:
{{for|the upgrade in [[Bloons TD Battles 2]]|Super Glue (Battles 2)}}{{Outdated|lede rework needed}}
{{for|the upgrade in [[Bloons TD Battles 2]]|Super Glue (Battles 2)}}{{Outdated|lede rework needed}}
{{research|Verify if the changes applied to Version 51.0 are correct (particularly the on-hit damage to blimps without corrosive crosspath). Verify if the blimp "on-hit" really is just on-hit or just more of a lingering DoT of its own. (v51.0 seemed to have some pop count business with the 1 base damage and the blimp bonus)}}
{{research|Verify if the changes applied to Version 51.0 are correct (particularly the on-hit damage to blimps without corrosive crosspath).}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Super Glue
|id=Super Glue
Line 18: Line 18:
|xp    =30000
|xp    =30000
}}
}}
'''Super Glue''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves Glue Gunner's glue effect, completely stopping non-[[MOAB-Class Bloon]]s and slowing MOAB-Class Bloons by a much greater amount for a short duration. This upgrade increases its [[pierce]] by 5, and after gluing it deals 1 base damage and +30 [[MOAB-Class damage]] (neither of which are affected by damage buffs)<!--initial 1d hit for sure no damage buffs, blimp bonus was said to not be affected either, apparently-->, and increases duration of the normal slowdown versus MOAB-class from 12 to 18 seconds. The on-pop splat has its pierce increased from 6 to 11, can stun [[BFB (BTD6)|BFBs]] and [[ZOMG (BTD6)|ZOMGs]], and all stunnable blimps are stunned for 1 second.
'''Super Glue''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves Glue Gunner's glue effect, completely stopping non-[[MOAB-Class Bloon]]s and slowing MOAB-Class Bloons by a much greater amount for a short duration. This upgrade increases its [[pierce]] by 5, and after gluing it deals 1 base damage (which is not affected by damage buffs)<!--try testing with pbrew and temple or something, also not for dot blimp either-->, plus a separate 30 MOAB-class damage DoT that triggers every 0.95 seconds for 1 second with one tick immediately upon initial application,<!--try super glue without and with homeland; initial application unchanged, but the big tick doesn't go up super quickly...--> and increases duration of the normal slowdown versus MOAB-class from 12 to 18 seconds. The on-pop splat has its pierce increased from 6 to 11, can stun [[BFB (BTD6)|BFBs]] and [[ZOMG (BTD6)|ZOMGs]], and all stunnable blimps are stunned for 1 second.


Unlike most Glue Gunners, Super Glue can hit Bloons which are already glued by itself, resetting the glue's effect. With middle crosspaths, it gains +1 pierce from [[Bigger Globs (BTD6)|Bigger Globs]], and with [[Glue Splatter (BTD6)|Glue Splatter]] each splatter has 10 pierce. [[Corrosive Glue (BTD6)|Corrosive Glue]] allows all its on-pop splats to benefit from damage buffs and deal 1 base damage, and the corrosion damage increases to 21 plus another +19 to MOAB-Class Bloons.
Unlike most Glue Gunners, Super Glue can hit Bloons which are already glued by itself, resetting the glue's effect. With middle crosspaths, it gains +1 pierce from [[Bigger Globs (BTD6)|Bigger Globs]], and with [[Glue Splatter (BTD6)|Glue Splatter]] each splatter has 10 pierce. [[Corrosive Glue (BTD6)|Corrosive Glue]] allows all its on-pop splats to benefit from damage buffs and deal 1 base damage, and the corrosion damage increases to 21 plus another +19 to MOAB-Class Bloons.