Dreadbloon (BCS): Difference between revisions

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*[[Missile Launcher (BCS)|Missile Launcher]]: Very synergetic with buffs to ammo and ATK. [[Berserker Brew (BCS)|Berserker Brew]], reload cards (e.g. [[Orders Received]]), and [[Striker Jones (BCS)|Striker Jones]]' Ammo Stores are recommended synergies.
*[[Missile Launcher (BCS)|Missile Launcher]]: Very synergetic with buffs to ammo and ATK. [[Berserker Brew (BCS)|Berserker Brew]], reload cards (e.g. [[Orders Received]]), and [[Striker Jones (BCS)|Striker Jones]]' Ammo Stores are recommended synergies.
*[[The Eternal]]: As Dreadbloon's playstyle de-incentivizes Bloon-focused decks (especially due to [[Wrath of Dread]] and [[Immunity (card)|Immunity]]), The Eternal's endless scaling and near-unlimited draw (unless deck is full) is a vital asset to beating all tiers.
*[[The Eternal]]: As Dreadbloon's playstyle de-incentivizes Bloon-focused decks (especially due to [[Wrath of Dread]] and [[Immunity (card)|Immunity]]), The Eternal's endless scaling and near-unlimited draw (unless deck is full) is a powerful asset to beating all tiers.
*[[Bloonsday Device (BCS)|Bloonsday Device]]: If all goes poorly, Bloonsday Device can reset the entire Bloon queues.
*[[Bloonsday Device (BCS)|Bloonsday Device]]: If all goes poorly, Bloonsday Device can reset the entire Bloon queues.
*[[Long Range Rang]]: Consistent high damage to a small amount of Bloons with 75 or more HP.
*[[Long Range Rang]]: Consistent high damage to a small amount of Bloons with 75 or more HP.
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===Stage 1===
===Stage 1===
Armor Piercing is vital on this stage. Cards such as [[Bomb Bloon (BCS)|Bomb Bloon]] are important for chipping in Dreadbloon's HP while also providing ways to counter Dreadbloon's habits of bricking your deck by building Armor on [[ARBITR]] and/or [[Target Practice Blimp]]. [[Lead to Gold Monkey]] is efficient at making Gold and dealing with Rocks.
Armor Piercing is very important on this stage. Cards such as [[Bomb Bloon (BCS)|Bomb Bloon]] are important for chipping in Dreadbloon's HP while also providing ways to counter Dreadbloon's habits of bricking your deck by building Armor on [[ARBITR]] and/or [[Target Practice Blimp]]. [[Lead to Gold Monkey]] is efficient at making Gold and dealing with Rocks.


Dreadbloon doesn't have many removal cards on this stage, except [[Bed Time]] (3x), [[Bombs Away]] (3x), [[Pre-emptive Strike (BCS)|Pre-emptive Strike]] (3x), and [[Shrink]] (x2). Therefore, a Monkey-focused control deck is recommended.
Dreadbloon doesn't have many removal cards on this stage, except [[Bed Time]] (3x), [[Bombs Away]] (3x), [[Pre-emptive Strike (BCS)|Pre-emptive Strike]] (3x), and [[Shrink]] (x2). Therefore, a Monkey-focused control deck is recommended.
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Generally, the way to beat Stage 3 is to use a deck that uses few inexpensive Monkeys.
Generally, the way to beat Stage 3 is to use a deck that uses few inexpensive Monkeys.
==="Highest score"===
For purposes of scoring as high as possible and reaching the top positions on the leaderboards, it is recommended to run a [[Zee Jay (BCS)|Zee Jay]] deck that buffs a single monkey, usually one that attacks twice like [[Robo Monkey (BCS)|Robo Monkey]], for taking out entire boss phases with massive amounts of damage in one to few turns. Commonly used buffing options include Rad Enhancements, Berserker Brew, [[Stylish Finish]], and [[Quick Reload]]. [[Barrel of Monkeys]] may be used to pop Rock Bloons that get in the way of the main damage dealer or replace [[Quincy Action Figure]] for extra Gold while performing combos. [[Supply Drop (BCS)|Supply Drop]] is desired for acquiring more cards to combo with while the player has surplus Gold in later turns. However, this deck is very RNG dependent, as multiple retries may be needed to mulligan for an optimal early setup and find the necessary cards to get enough damage to finish off the boss, while avoiding having the damage dealer be removed due to skull effects with Monkey removal.


==="Any damage"===
==="Any damage"===