Mountain Obyn (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) →Strategy: more could be said about mobyn, haven't used him much or enough to have a solid opinion |
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==Strategy== | ==Strategy== | ||
{{BCS last updated| | {{BCS last updated|6.1|section=y}} | ||
{{strategy needed}} | {{strategy needed}} | ||
Overall, Mountain Obyn is somewhat versatile for many playstyles. His strongest archetype is midrange. | Overall, Mountain Obyn is somewhat versatile for many playstyles. His strongest archetype is midrange. Outside of aggro, most Mountain Obyn players strive to build Bloontonium quickly to build [[Dire Wolf|Dire Wolves]] as soon as possible for their high splash damage. [[Sentinel Bloon]]s can provide pressure by diverting Monkey attacks and chipping Hero Health, making it suitable for burn decks. His favored maps include Bloontonium Refinery, due to the extra starting Bloontonium, and Badlands, which increases effectiveness of Sentinel Bloons as finishers. Rise is beneficial for dealing with large amounts of Bloons at once, and may help leverage a few turns before getting another Dire Wolf. | ||
Mountain Obyn's favored cards are similar to those from Obyn, however, Mountain Obyn's lesser Shield sources mean he is not compatible with passive control decks. [[Howl]] is pretty strong, however for him it is weak in the early-game. | Mountain Obyn's favored cards are similar to those from Obyn, however, Mountain Obyn's lesser Shield sources mean he is not compatible with passive control decks.<!--still good in control, but not "I'll wait for opponent to lose first"--> [[Howl]] is pretty strong, however for him it is weak in the early-game due to his slow Dire Wolf production. | ||
===Tips=== | ===Tips=== | ||