Ball Lightning (BTD6): Difference between revisions

m Added a little. Then I realized "what the heck is this upgrade doing". It's anti-stall. The damage for the price is awful.
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Qwertyxp2000 (talk | contribs)
Strategy: the lightningball freeze is kinda worth mentioning but again it has issues and is totally not for stalling. It's for control.
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==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
Ball Lightning is a decent mid-game tower for both support and damage, controlling<!--"stalling" is the wrong word--> and popping Bloons that follow its path. However, multiple T3 [[Druid of the Storm (BTD6)|Druid of the Storm]]s are generally more versatile for blowback despite the more cost-efficient blowback of the T4. Ball Lightning can serve as questionable clean-up against non-MOAB class, Purple Bloons, or Camo Bloons. The Ball is antithetical for the purpose of prolonging rounds to use abilities.
{{BTD6 last updated|51.2|section=y}}
Ball Lightning is a decent mid-game tower for both support and damage, controlling<!--"stalling" is the wrong word--> and popping Bloons that follow its path. However, multiple T3 [[Druid of the Storm (BTD6)|Druid of the Storm]]s are generally more versatile for blowback despite the more cost-efficient blowback of the T4. Ball Lightning's lightning balls can be used for dealing general damage to any non-Purple when placed along straight lines, however the ball is antithetical for the purpose of prolonging rounds to use abilities. The lightning ball freeze benefits Bloon control especially with {{BTD6 mk|Cold Front}}'s zap freezes, but remains not enough to be a proper stall tower, and its slow attack speed and reliance on straight lines on [[CHIMPS]] prevents it from working on many map formats.


==Update history==
==Update history==