Ball Lightning (BTD6): Difference between revisions
m Added a little. Then I realized "what the heck is this upgrade doing". It's anti-stall. The damage for the price is awful. Tags: Visual edit Mobile edit Mobile web edit |
Qwertyxp2000 (talk | contribs) →Strategy: the lightningball freeze is kinda worth mentioning but again it has issues and is totally not for stalling. It's for control. |
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
Ball Lightning is a decent mid-game tower for both support and damage, controlling<!--"stalling" is the wrong word--> and popping Bloons that follow its path. However, multiple T3 [[Druid of the Storm (BTD6)|Druid of the Storm]]s are generally more versatile for blowback despite the more cost-efficient blowback of the T4. Ball Lightning can | {{BTD6 last updated|51.2|section=y}} | ||
Ball Lightning is a decent mid-game tower for both support and damage, controlling<!--"stalling" is the wrong word--> and popping Bloons that follow its path. However, multiple T3 [[Druid of the Storm (BTD6)|Druid of the Storm]]s are generally more versatile for blowback despite the more cost-efficient blowback of the T4. Ball Lightning's lightning balls can be used for dealing general damage to any non-Purple when placed along straight lines, however the ball is antithetical for the purpose of prolonging rounds to use abilities. The lightning ball freeze benefits Bloon control especially with {{BTD6 mk|Cold Front}}'s zap freezes, but remains not enough to be a proper stall tower, and its slow attack speed and reliance on straight lines on [[CHIMPS]] prevents it from working on many map formats. | |||
==Update history== | ==Update history== | ||