One Monkey Army: Difference between revisions

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{{research|Confirm interaction with the Essence artifacts now that they only require tier 4}}
{{research|
*Confirm interaction with the Essence artifacts now that they only require tier 4
*Confirm if OMA bypasses Phayze Camo steal}}
{{BTD6 artifact info
{{BTD6 artifact info
|id=OneMonkeyArmy
|id=OneMonkeyArmy
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|introduced=48.0
|introduced=48.0
}}
}}
'''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It causes [[Hero]]es to count as all [[tower category|tower categories]], thus allowing them to benefit from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them [[Camo detection]], double damage to ''all'' Bloons, as well as double damage to [[Boss Bloon]]s specifically (for quadruple boss damage overall). Additionally, Heroes count as tier 4 towers when at Level 4 or higher, meaning they benefit from artifacts such as [[Essence Of Blastapopoulos]] and [[Essence Of Vortex]]; this behavior appears to be due to a bug.
'''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It causes [[Hero]]es to count as all [[tower category|tower categories]], thus allowing them to benefit from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them [[Camo detection]] (but not immune to [[Phayze (BTD6)|Phayze]]'s Radar Jam), double damage to ''all'' Bloons, as well as double damage to [[Boss Bloon]]s specifically (for quadruple boss damage overall). Additionally, Heroes count as tier 4 towers when at Level 4 or higher, meaning they benefit from artifacts such as [[Essence Of Blastapopoulos]] and [[Essence Of Vortex]]; this behavior appears to be due to a bug.


As a trade-off, Heroes earn no XP naturally (excluding buying levels and hero-specific XP gains), and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.{{fn|Internally, this sets their <code>immuneBloonProperties</code> to <code>-1</code>.}} It does not affect [[sub-tower]]s (including the companions of [[Beast Handler (BTD6)|Beast Handlers]]), [[power]]s, or any kind of damage not dealt directly by a projectile, such as [[damage over time]]. Removing Bloon immunities with [[Alchemist (BTD6)|Alchemist]], [[Embrittlement (BTD6)|Embrittlement]], or [[Cleansing Foam (BTD6)|Cleansing Foam]] does not allow towers to damage them.
As a trade-off, Heroes earn no XP naturally (excluding buying levels and hero-specific XP gains), and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.{{fn|Internally, this sets their <code>immuneBloonProperties</code> to <code>-1</code>.}} It does not affect [[sub-tower]]s (including the companions of [[Beast Handler (BTD6)|Beast Handlers]]), [[power]]s, or any kind of damage not dealt directly by a projectile, such as [[damage over time]]. Removing Bloon immunities with [[Alchemist (BTD6)|Alchemist]], [[Embrittlement (BTD6)|Embrittlement]], or [[Cleansing Foam (BTD6)|Cleansing Foam]] does not allow towers to damage them.
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{{BTD6 last updated|51.2|section=1}}{{strategy needed|Expand more ways to use OMA (there's a lot to explore with OMA) and the synergies involved}}
{{BTD6 last updated|51.2|section=1}}{{strategy needed|Expand more ways to use OMA (there's a lot to explore with OMA) and the synergies involved}}


The One Monkey Army artifact is risky but can be very powerful if using a DPS-focused Hero, such as [[Captain Churchill (BTD6)|Captain Churchill]], or at least a Hero with adequate range. As the Hero counts for all categories, the Hero synergizes with plenty of Artifacts that involve tower categories, examples include raw stat increases from Inspiration, Quickening or Precision, [[Primary Specialist|Primary]] / [[Support Specialist]] Artifacts, [[Critical Success]] for Crit chances and [[Pure Damage]] to handle high health targets during the later stages of a campaign.
The One Monkey Army artifact is risky but can be very powerful if using a DPS-focused Hero, such as [[Captain Churchill (BTD6)|Captain Churchill]], or at least a Hero with adequate range. As the Hero counts for all categories, the Hero synergizes with plenty of Artifacts that involve tower categories, examples include raw stat increases from Inspiration, Quickening, or Precision, [[Primary Specialist|Primary]] / [[Support Specialist]] Artifacts, [[Critical Success]] for Crit chances and [[Pure Damage]] to handle high health targets during the later stages of a campaign.


The Heroes that benefit the most from this Artifact include Churchill, [[Striker Jones (BTD6)|Striker Jones]], and [[Adora (BTD6)|Adora]]; it's only useless on [[Benjamin (BTD6)|Benjamin]], who has no direct attack. Caution is advised with [[Psi (BTD6)|Psi]] or [[Silas (BTD6)|Silas]], since they can struggle with the early MOAB-Class Bloons if not leveled fast enough and neither have a way to do practical damage to [[BAD (BTD6)|BAD]]s or [[Boss Bloon|Boss Bloons]].
The Heroes that benefit the most from this Artifact include Churchill, [[Striker Jones (BTD6)|Striker Jones]], and [[Adora (BTD6)|Adora]]; it's only useless on [[Benjamin (BTD6)|Benjamin]], who has no direct attack. Caution is advised with [[Psi (BTD6)|Psi]] or [[Silas (BTD6)|Silas]], since they can struggle with the early MOAB-Class Bloons if not leveled fast enough and neither have a way to do practical damage to [[BAD (BTD6)|BAD]]s or [[Boss Bloon|Boss Bloons]].


It is recommended to have a reserve of hearts in the case the player encounters of unfavorable maps such as [[Dark Dungeons]], so these tiles are skipped if necessary. Certain supports that may seem to work will not work, as they may rely on the Bloon taking damage to apply the effect, however towers like [[Glue Gunner (BTD6)|Glue Gunners]], Top Path [[Alchemist (BTD6)|Alchemists]], [[Overclock (BTD6)|Overclock]], [[Deadeye]] and [[Monkey Village (BTD6)|Monkey Villages]] are always great support options.
It is recommended to have a reserve of hearts in the case the player encounters unfavorable maps such as [[Dark Dungeons]], so these tiles are skipped if necessary. Certain supports that may seem to work will not work, as they may rely on the Bloon taking damage to apply the effect, however towers like [[Glue Gunner (BTD6)|Glue Gunners]], Top Path [[Alchemist (BTD6)|Alchemists]], [[Overclock (BTD6)|Overclock]], [[Deadeye]], and [[Monkey Village (BTD6)|Monkey Villages]] are always great support options.


===Tips===
===Tips===
{{strategy needed|Add more tips for how to use OMA. Confirm what else is needed for damage interactions to work}}
{{strategy needed|Add more tips for how to use OMA. Confirm what else is needed for damage interactions to work}}
* Using an MIB or the [[Intelligence Agent]] Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs.
* Using an [[Monkey Intelligence Bureau (BTD6)|MIB]] or the [[Intelligence Agent]] Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs.
** Ice Monkeys can freeze Bloons without a damage buff but with an MIB.
** Ice Monkeys can freeze Bloons without a damage buff but with an MIB.
** The [[Lead to Gold (BTD6)|Lead to Gold]] effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise.
** The [[Lead to Gold (BTD6)|Lead to Gold]] effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise.
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*[[Battlefield Commission|Battlefield Commission's]] XP gain per pop still applies while using this artifact, making the two a very potent pair since the cash that would normally be used to level-up can now be used for more support towers.
*[[Battlefield Commission|Battlefield Commission's]] XP gain per pop still applies while using this artifact, making the two a very potent pair since the cash that would normally be used to level-up can now be used for more support towers.
*Final Bosses are a challenge for OMA runs as some Boss Bloons can counter some Heroes, examples include:
*Final Bosses are a challenge for OMA runs as some Boss Bloons can counter some Heroes, examples include:
**Heroes with short range like [[Sauda (BTD6)|Sauda]] or [[Pat Fusty (BTD6)|Pat Fusty]] struggle with [[Bloonarius (BTD6)|Bloonarius]], [[Vortex (BTD6)|Vortex]] and [[Phayze]] due scattering of Bloons, stuns or warps, respectively.
**Heroes with short range like [[Sauda (BTD6)|Sauda]] or [[Pat Fusty (BTD6)|Pat Fusty]] struggle with [[Bloonarius (BTD6)|Bloonarius]], [[Vortex (BTD6)|Vortex]] and [[Phayze]] due scattering of Bloons, stuns, or warps, respectively.
**Even with a source of camo detection, Heroes who can't naturally detect Camo Bloons have an inherent disadvantage against Phayze, as they will only attack the Boss half of the time plus the camo granting effects of Radar Jam.
**Even with a source of camo detection, Heroes who can't naturally detect Camo Bloons have an inherent disadvantage against Phayze, as they will only attack the Boss half of the time plus the camo granting effects of Radar Jam.
**Similarly, Lead popping and attacks that deal more than 1 point of damage are needed for [[Dreadbloon (BTD6)|Dreadbloon]].
**Similarly, Lead popping and attacks that deal more than 1 point of damage are needed for [[Dreadbloon (BTD6)|Dreadbloon]].