Super Brittle (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
→Strategy: a big buff really turned it over the edge as more than just boss damage, ytubers posted it but idk if it's like bb type t5 but it's cool, also it still struggles in hyperdense rounds but not as much as before now that it does better sharding
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Super Brittle is a stronger and more concentrated [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed improves reliability of the de-camo, de-lead, and debuff capabilities, and the increased damage that Bloons take from it can dramatically increase the DPS of towers with multiple rapid projectiles that deal low damage. Towers such as [[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Sun Avatar (BTD6)|Sun Avatar]], which attack extremely fast and have projectiles that only deal 1 damage, benefit immensely from the +4 damage boost that Super Brittle gives. Other towers with very high fire rate and projectile count, such as [[The Tack Zone (BTD6)|The Tack Zone]] and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], both of which deal 2 damage per projectile, still benefit greatly from the extra damage boost.
Super Brittle is a stronger and more concentrated [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed improves reliability of the de-camo, de-lead, and debuff capabilities, and the increased damage that Bloons take from it can dramatically increase the DPS of towers with multiple rapid projectiles that deal low damage. Towers such as [[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Sun Avatar (BTD6)|Sun Avatar]], which attack extremely fast and have projectiles that only deal 1 damage, benefit immensely from the +4 damage boost that Super Brittle gives. Other towers with very high fire rate and projectile count, such as [[The Tack Zone (BTD6)|The Tack Zone]] and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], both of which deal 2 damage per projectile, still benefit greatly from the extra damage boost.


Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers, and can be stack with Embrittlement for a total of +5 damage. Elsewhere, the Bloon debuffs of Super Brittle are powerful, but remains more expensive than {{BTD6|Glue Storm}} which fulfills its de-lead and debuff role for less cost if not doing a [[Silas (BTD6)|Silas]]-focused strategy. In [[CHIMPS]], Super Brittle is effective when placed around a chokehold but struggles on maps with multiple non-converging lanes.
Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers, and can be stack with Embrittlement for a total of +5 damage. Elsewhere, the Bloon debuffs of Super Brittle are powerful, but remains more expensive than {{BTD6|Glue Storm}} which fulfills its de-lead and debuff role for less cost if not doing a [[Silas (BTD6)|Silas]]-focused strategy. In [[CHIMPS]], Super Brittle is effective when placed around a chokehold but struggles on maps with multiple non-converging lanes, and its favored Hero is [[Silas (BTD6)|Silas]].


Despite its immense supporting potential, it still has pierce and range problems, struggling to be consistent DDT de-lead, and despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping they may still slip by it without other supports.<!--no longer really misses sc's if you got more d to trigger shards, but don't rely on sbritt--> Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics more efficiently. The shards deal enough damage to produce a chain effect at shredding weaker Bloon groups.
Despite its immense supporting potential, it still has pierce and range problems, struggling to be consistent DDT de-lead, and despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping they may still slip through without other supports.<!--no longer really misses sc's if you got more d to trigger shards, but don't rely on sbritt--> Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics more efficiently. The shards deal enough damage to produce a chain effect at shredding weaker Bloon groups.


5-2-0 is the recommended crosspath for CHIMPS, where reliability is essential, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{BTD6|Re-Freeze}} isn't needed to re-freeze Bloons, except for interaction with other Ice Monkeys or other freezing towers.
5-2-0 is the recommended crosspath for CHIMPS, where reliability is essential, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{BTD6|Re-Freeze}} isn't needed to re-freeze Bloons, except for interaction with other Ice Monkeys or other freezing towers.