Silas (BTD6): Difference between revisions
Planterror (talk | contribs) removing unnecessary comments |
Qwertyxp2000 (talk | contribs) Super brittle is notable enough with silas to be mentioned, also corrected missing frozen bonus at lvl15+ for cascade, and more research needed for coop interaction |
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*Starting at level 5, he buffs the freeze duration of other towers and causes all ice attacks to have a 50% chance to ignore White Bloon immunities, which becomes guaranteed starting at level 13. | *Starting at level 5, he buffs the freeze duration of other towers and causes all ice attacks to have a 50% chance to ignore White Bloon immunities, which becomes guaranteed starting at level 13. | ||
*Starting at level 6, his main attack can target Bloons within range of any Ice Monkey on the map, similar to [[Advanced Intel (BTD6)|Advanced Intel]]. | *Starting at level 6, his main attack can target Bloons within range of any Ice Monkey on the map, similar to [[Advanced Intel (BTD6)|Advanced Intel]]. | ||
*Starting at level 8, he buffs the range of all Ice Monkeys on the map and gains 5% (up to a maximum of 50%) more XP per round depending on the number of tier 3 Ice Monkeys on the map. | *Starting at level 8, he buffs the range of all Ice Monkeys on the map and gains 5% (up to a maximum of 50%) more XP per round depending on the number of tier 3 or above Ice Monkeys on the map. | ||
*Starting at level 13, he provides a 25% [[discount]] to tier 5 Ice Monkey [[upgrade]]s and allows the player to have two Ice Monkeys with the same tier 5 upgrade. | *Starting at level 13, he provides a 25% [[discount]] to tier 5 Ice Monkey [[upgrade]]s and allows the player to have two Ice Monkeys with the same tier 5 upgrade. | ||
*He has three [[Activated Ability|Activated Abilities]]: | *He has three [[Activated Ability|Activated Abilities]]: | ||
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=== Global-range buffs === | === Global-range buffs === | ||
{{Research| | {{Research|section=y| | ||
*Verify if you can buy a combination of multiple different T5 Ices (e.g. 2 AZs, 2 Impales, and 4 Sbrits) in 4player coop. If so, show a screenshot of this. | |||
*Verify the Co-Op interaction and granting of extra T5. Does it apply to all players with one Silas lvl13+? Does it only apply to owner?}} | |||
[[File:BTD6 BuffIconSilasLvl5.png|50px|right]] | [[File:BTD6 BuffIconSilasLvl5.png|50px|right]] | ||
*At level 5, Silas unlocks a global-range [[buff]] that increases the [[freeze]] duration of other towers (not himself) by +50%, increasing to +200% at level 20. It affects [[Ice Monkey (BTD6)|Ice Monkey]]s, [[Ball Lightning (BTD6)|Ball Lightning]], [[Monarch of Storms]], [[Tidal Chill]], [[Riptide Champion]], [[Arctic Knight]], [[Popseidon]], and Cold Sentries from [[Sentry Expert (BTD6)|Sentry Expert]]. | *At level 5, Silas unlocks a global-range [[buff]] that increases the [[freeze]] duration of other towers (not himself) by +50%, increasing to +200% at level 20. It affects [[Ice Monkey (BTD6)|Ice Monkey]]s, [[Ball Lightning (BTD6)|Ball Lightning]], [[Monarch of Storms]], [[Tidal Chill]], [[Riptide Champion]], [[Arctic Knight]], [[Popseidon]], and Cold Sentries from [[Sentry Expert (BTD6)|Sentry Expert]]. | ||
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== Abilities == | == Abilities == | ||
=== Frostbite === | === Frostbite === | ||
{{Research|section=y|Verify if the fractional freeze time rounds up, down, or nearest}} | |||
[[File:BTD6 Silas Active Ability Frostbite.gif|Silas activating Frostbite|thumb|200px]] | [[File:BTD6 Silas Active Ability Frostbite.gif|Silas activating Frostbite|thumb|200px]] | ||
'''Frostbite''' unlocks Level 3. While active, Silas's main attack can damage any Bloon type, and if it hits a frozen Bloon, it deals 10 extra damage per second of freeze time it has remaining. It lasts for 8 seconds and has a 30-second cooldown. | '''Frostbite''' unlocks Level 3. While active, Silas's main attack can damage any Bloon type, and if it hits a frozen Bloon, it deals 10 extra damage per second of freeze time it has remaining, rounded down. It lasts for 8 seconds and has a 30-second cooldown. | ||
{|class="wikitable" | {|class="wikitable" | ||
|+Levels | |+Levels | ||
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=== Frozen Cascade === | === Frozen Cascade === | ||
[[File:BTD6 Silas Active Ability Frozen Cascade.gif|Silas activating Frozen Cascade|thumb|200px]] | [[File:BTD6 Silas Active Ability Frozen Cascade.gif|Silas activating Frozen Cascade|thumb|200px]] | ||
'''Frozen Cascade''' unlocks at level 7. Upon activation, Silas emits a blast of ice, then up to 9 Ice Monkeys (prioritizing the nearest ones first) emit a blast of ice after a delay based on their distance from Silas. The blast has a radius of 40 units, 45 pierce, deals 20 {{BTD6 dt|1}}-type damage, deals + | '''Frozen Cascade''' unlocks at level 7. Upon activation, Silas emits a blast of ice, then up to 9 Ice Monkeys (prioritizing the nearest ones first) emit a blast of ice after a delay based on their distance from Silas. The blast has a radius of 40 units, 45 pierce, deals 20 {{BTD6 dt|1}}-type damage, deals +15 damage to frozen Bloons, and freezes 10 layers for 9 seconds (without affecting MOAB-Class Bloons). Starting at level 15, the bonus Frozen damage increases to +30. It has a 60-second cooldown and is decreased to 45 seconds starting a level 15. | ||
{{clear|right}} | {{clear|right}} | ||
=== Frozen Burial === | === Frozen Burial === | ||
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== Strategy == | == Strategy == | ||
{{Strategy needed|How would you positioj Silas? On a place with wide coverage? How important is his innate awind? Do you only position his awind relative to mutually exclusive benefits? (Someone on quad put him in pond to consistent silas ice walls)}} | {{Strategy needed|How would you positioj Silas? On a place with wide coverage? How important is his innate awind? Do you only position his awind relative to mutually exclusive benefits? (Someone on quad put him in pond to consistent silas ice walls)}} | ||
{{BTD6 last updated| | {{BTD6 last updated|51.2|section=y}} | ||
Silas is an effective Hero when synergizing with Ice Monkeys, providing Frozen Bloons that let him deal damage easier, and improving his abilities, leveling, and defense. It takes time for him to rime the Bloons so he can deal damage, and this combined with his slow attack and projectile speed gives him a difficult early game. In many cases, he actively makes the earlier rounds harder, because many early game towers lack frozen popping power. However, he provides some good value with his Arctic Wind aura and camo detection, allowing for better tower placements on [[Flooded Valley]] and [[Ouch|#Ouch]] earlier on and saving money this way. | Silas is an effective Hero when synergizing with Ice Monkeys, providing Frozen Bloons that let him deal damage easier, and improving his abilities, leveling, and defense. It takes time for him to rime the Bloons so he can deal damage, and this combined with his slow attack and projectile speed gives him a difficult early game. In many cases, he actively makes the earlier rounds harder, because many early game towers lack frozen popping power. However, he provides some good value with his Arctic Wind aura and camo detection, allowing for better tower placements on [[Flooded Valley]] and [[Ouch|#Ouch]] earlier on and saving money this way. | ||
He is even less effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, and can deal decent damage when Absolute Zero's freeze is active at a high enough level. Frozen Cascade does not do meaningful damage, unless surrounded by many ice monkeys, but can clean up leaking bloons. Frozen Burial, however, is very powerful, as it is essentially a stronger [[Absolute Zero (BTD6)|Absolute Zero]] ability with a longer cooldown. Using this ability properly is essential for beating both the hyperdense and [[DDT (BTD6)|DDT]] rounds. | He is even less effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, and can deal decent damage when Absolute Zero's freeze is active at a high enough level. Frozen Cascade does not do meaningful damage, unless surrounded by many ice monkeys, but can clean up leaking bloons. Frozen Burial, however, is very powerful, as it is essentially a stronger [[Absolute Zero (BTD6)|Absolute Zero]] ability with a longer cooldown. Using this ability properly is essential for beating both the hyperdense and [[DDT (BTD6)|DDT]] rounds. | ||
[[Icicles (BTD6)|Icicles]] is one of the best mid game options for Silas since he removes its biggest weakness and has value as | [[Icicles (BTD6)|Icicles]] is one of the best mid game options for Silas since he removes its biggest weakness and has value as Ceramic control in the late game. Absolute Zero also works great as a general utility tower, but it should only be purchased once Silas reaches level 13 for the T5 discount. A second tier 5 Ice Monkey can be considered on maps with separated lanes, such as [[Quad]], but is too expensive to be worth it on CHIMPS; the player should avoid focusing their defense entirely on Ice Monkeys because of the lack of single target damage. Silas should be paired with towers that can effectively deal with the [[BAD (BTD6)|BAD]], such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]], [[First Strike Capability (BTD6)|First Strike Capability]], and [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. If using [[Super Brittle (BTD6)|Super Brittle]], use its Bloon debuffs to cover BAD damage with fast-attacking towers. Whatever weaknesses the main DPS tower has can be easily covered by Ice Monkeys. | ||
Silas works well in the [[Golden Bloon (BTD6)|Golden Bloon]] event, especially for the [[Magical Gold]] achievement where Ice Monkeys are inaccessible. He stands out on [[Glacial Trail]] since he is immune to the freezing gimmick. | Silas works well in the [[Golden Bloon (BTD6)|Golden Bloon]] event, especially for the [[Magical Gold]] achievement where Ice Monkeys are inaccessible. He stands out on [[Glacial Trail]] since he is immune to the freezing gimmick. | ||