Riptide Champion: Difference between revisions

Qwertyxp2000 (talk | contribs)
this should explain the projectile distance business, I reckon?
easy to test, right?
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==Mechanics==
==Mechanics==
===Trident===
===Trident===
{{research|Does increasing accuracy (e.g. [[Deadeye]]) also tighten the wavelets, akin to [[Blade Maelstrom (BTD6)|Blade Maelstrom]] ability?}}
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° spread that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 2 seconds projectile lifespan. It has a projectile speed of 100.  
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 2 seconds projectile lifespan. It has a projectile speed of 100.  


With [[Trident Swiftness]] (2-3-0), projectile speed increases to 150 but lasts 1.3333 seconds, resulting in about<!--rounding issues, hence not quote-on-quote exact--> the same projectile distance, and scales damage at 75% per unit time, resulting in the same damage when expired by time.
With [[Trident Swiftness]] (2-3-0), projectile speed increases to 150 but lasts 1.3333 seconds, resulting in about<!--rounding issues, hence not quote-on-quote exact--> the same projectile distance, and scales damage at 75% per unit time, resulting in the same damage when expired by time.