Riptide Champion: Difference between revisions
Qwertyxp2000 (talk | contribs) this should explain the projectile distance business, I reckon? |
easy to test, right? |
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==Mechanics== | ==Mechanics== | ||
===Trident=== | ===Trident=== | ||
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° spread that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 2 seconds projectile lifespan. It has a projectile speed of 100. | |||
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° | |||
With [[Trident Swiftness]] (2-3-0), projectile speed increases to 150 but lasts 1.3333 seconds, resulting in about<!--rounding issues, hence not quote-on-quote exact--> the same projectile distance, and scales damage at 75% per unit time, resulting in the same damage when expired by time. | With [[Trident Swiftness]] (2-3-0), projectile speed increases to 150 but lasts 1.3333 seconds, resulting in about<!--rounding issues, hence not quote-on-quote exact--> the same projectile distance, and scales damage at 75% per unit time, resulting in the same damage when expired by time. | ||