Update history:Bloons TD 6/Version 18.0: Difference between revisions
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==== [[Wizard Monkey (BTD6)|Wizard Monkey]] | ==== [[Wizard Monkey (BTD6)|Wizard Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|version=18.0 | |version=18.0 | ||
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|changes 3=*{{neutral|Intense Magic now grants +5 pierce to Wall of Fire|note=Wall of Fire remains at 20 pierce}} | |changes 3=*{{neutral|Intense Magic now grants +5 pierce to Wall of Fire|note=Wall of Fire remains at 20 pierce}} | ||
|changes 3 tiers=021;031;041;051 | |changes 3 tiers=021;031;041;051 | ||
|changes 4=*{{buff|Necromancer Wizards now each have their own personal ‘graveyard’ of 500 capacity rather than 1 shared pool of 2000}} | |||
*{{buff|Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring}} | |||
*{{buff|Necromancer Wizard’s Zombie lifespan increased|8s|10s}} | |||
*{{buff|Necromancer Wizard’s Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity}} | |||
*{{buff|Necromancer Wizards will display their current graveyard size above their portrait next to their pop count|note=Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard}} | |||
|changes 4 tiers=xx4;xx5 | |||
|changes 5=*{{buff|Prince of Darkness Graveyard Capacity increased to 2000}} | |||
*{{nerf|Prince of Darkness no longer increases zombie count via pops on Sandbox Mode and then returning to a certain game|fix=y}} | |||
|changes 5 tiers=xx5 | |||
}} | }} | ||