Glue Strike (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: btw have you ever used gstrike for defrozen? And i dont think that allows nonrefreeze ices to target frozen, unless? But yeah, gstrike rules |
Qwertyxp2000 (talk | contribs) strictly this temp debuff is a immunity removal, not a property removal. also it's not just low damage towers, it's specifically "fast" and "many projs" |
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'''Glue Strike''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Glue Gunner the Glue Strike [[Activated Ability|ability]]. When activated, this ability glues all Bloons (including [[MOAB-Class Bloon]]s) on screen, soaking up to three non-blimp layers (all with 1-4-0) for 11 seconds (24 seconds with 0-4-1). This ability's glue effect applies a debuff that soaks up to 6 layers | '''Glue Strike''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Glue Gunner the Glue Strike [[Activated Ability|ability]]. When activated, this ability glues all Bloons (including [[MOAB-Class Bloon]]s) on screen, soaking up to three non-blimp layers (all with 1-4-0) for 11 seconds (24 seconds with 0-4-1). This ability's glue effect applies a debuff that soaks up to 6 layers,<!--nope, 1-4-0 doesn't let the debuff soak all layers, only 6 layers, per popology--> causing affected Bloons to take +2 damage from all damage sources (+3 with 2-4-0), including damage-over-time effects. [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon]]s affected by this debuff temporarily lose their immunities, allowing them to be popped by towers that normally cannot damage those Bloon types. | ||
This ability has a 30 second cooldown and an initial cooldown of 10 seconds. | This ability has a 30 second cooldown and an initial cooldown of 10 seconds. | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|51.2|section=y}} | ||
Glue Strike's debuff is an excellent support for towers | Glue Strike's debuff is an excellent support for towers that attack fast and shoot many projectiles, such as {{BTD6|Overdrive}} and {{BTD6|Bloonjitsu}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{BTD6|BAD}}, as well as against [[Boss Bloon]]s.<!--Bosses are not "late-game"; they're in mid-to-late, if anything--> The de-Lead is helpful for {{BTD6|DDT}}s, shielded [[Dreadbloon (BTD6)|Dreadbloon]], and mid-game rounds with many Leads (such as round 63). However, its instant-use ability struggles against sustained blimps, such as Round 95's DDTs. Glue Strike's ability is still beneficial against non-blimps, excelling in [[Race (BTD6)|Race]] gamemodes with 2-4-0 crosspath, thanks to its infinite pierce and DoT damage quickly popping Bloons even on its own. | ||
Both 2-4-0 and 0-4-1 crosspaths offer extra support, allowing for either a large burst of extra damage or longer-lasting debuffs. 2-4-0 specializes in higher short-term single-target damage (such as in Timed Ranked Bosses), granting +3 damage instead of +2, and for damaging many non-blimp Bloons at once. 0-4-1 grants longer glue duration (leading to higher uptime), is preferred when handling Lead properties, and it is preferred when the budget only allows for 1 Glue Strike in [[Boss Event]]s. [[Stronger Glue (BTD6)|Stronger Glue]] is not necessary if only handling MOAB-class, but does benefit its Super Ceramic slowdown. The top and bottom crosspaths are on roughly even grounds in [[CHIMPS]] and other regular gamemodes. | |||
==Update history== | ==Update history== | ||