Druid of Peace: Difference between revisions

Qwertyxp2000 (talk | contribs)
Maybe this might work better
Added blurb about storm counting under peace’s effect
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**For all Heroes, use removal cards. [[Shrink]] is a common example.
**For all Heroes, use removal cards. [[Shrink]] is a common example.
**If an OTK combo is not too expensive, [[Return to Sender]] can work. For instance, [[Zee Jay (BCS)|Zee Jay]]'s [[Rad Bloon]] OTK can be done with at least 16 Gold with three [[MOAB Construction Facility|MOAB Construction Facilities]] and a Return to Sender, or 20 Gold with one of them substituted with [[Quick Ready]].
**If an OTK combo is not too expensive, [[Return to Sender]] can work. For instance, [[Zee Jay (BCS)|Zee Jay]]'s [[Rad Bloon]] OTK can be done with at least 16 Gold with three [[MOAB Construction Facility|MOAB Construction Facilities]] and a Return to Sender, or 20 Gold with one of them substituted with [[Quick Ready]].
*[[Storm (BCS)|Storm]] Bloons count for Druid of Peace’s effect, despite them technically not being summoned on your or the enemy’s turn. You can use this to block [[Storm (BCS)|Storm]] [[Pink Bloon (BCS)|Pink Bloons]] or prevent [[Quick Ready]] setups with spawns like [[Storm (BCS)|Storm]] [[Double Ceramic Bloon|Double Ceramics]].
*Bloons with naturally 0 delay, especially [[Pink Bloon (BCS)|Pink Bloon]], become useless while Druid of Peace is active. They'll essentially have a minimum delay of 1.
*Bloons with naturally 0 delay, especially [[Pink Bloon (BCS)|Pink Bloon]], become useless while Druid of Peace is active. They'll essentially have a minimum delay of 1.
*Druid of Peace does weak damage on its own, so it will need support from other Monkeys to deal with Bloons with 1 or more delay.
*Druid of Peace does weak damage on its own, so it will need support from other Monkeys to deal with Bloons with 1 or more delay.