Glue Gunner (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{ | {{BTD6 last updated|section=y|51.2}} | ||
Glue Gunner is cheap, long-lasting slowdown on a small number of bloons. It does not do damage by itself, but a glued bloon is much easier to deal with before it leaks. Since slowing down a bloon also holds back all of its children, glue gunners are often left on strong, and are very powerful against spaced rounds even with low upgrades. They lack pierce compared to {{BTD6|Ice Monkey}}s but make up for that with a longer effect duration and faster attacks. | |||
The top path focuses on damaging glued targets, letting it function as cleanup. {{BTD6|The Bloon Solver}} is very strong as a cleanup tower and can handle huge numbers of late game Ceramics and even smaller blimps even on difficult maps. Lower tiers can also be good, but since they take time to pop their targets, they need to glue bloons early enough in the track for the damage to work, which limits their usefulness. | |||
The middle path focuses on glueing more bloons. It's the most common crosspath, and is effective at slowing down large numbers of Ceramics. Later tiers give an ability which boosts damage for other towers and allows them to pop lead such as {{BTD6|DDT}}s. | |||
The bottom path makes the slow stronger and lets it slow down blimps. This is extremely valuable in late game for slowing down rounds, and can benefit almost any strategy. | |||
==Changes from ''Bloons TD 5''== | ==Changes from ''Bloons TD 5''== | ||