Blade Shooter (BTD6): Difference between revisions
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Qwertyxp2000 (talk | contribs) proj rad increase from 0 to 4 is the most accurate that could be; if "proj rad actually mean" is needed explanation then here it is. |
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'''Blade Shooter''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces sharp tacks with large high-pierce blades. The upgrade increases pierce from 4 to 8 (10 with {{BTD6 mk|Poppy Blades}}), increases range from 31 to 46 units (around a 2.2× increase from base tier), projectile radius increases from 0 to 4,{{fn|Tacks from most upgrades have 0 radius, meaning a tack can only hit Bloons by colliding its central hitbox onto the hitbox of a Bloon.}}<!--bwiki blade shooter gallery has examples of "weird blade visual shenanigans"--> and changes its [[damage type]] from Sharp to Shatter, allowing it to pop [[Freeze|frozen]] Bloons (if {{BTD6 mk|Hard Tacks}} is active, there is no change). | |||
'''Blade Shooter''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces sharp tacks with high pierce blades. | |||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|51.2|section=y}} | |||
Blade Shooter's high pierce for its cost makes it valuable against constant waves of ordinary Bloons, especially for early-game in [[Race Event]]s and CT Time Attack. However, it falls behind in any non-continuous game mode, especially CHIMPS, not often needing to maximize pierce and other options (e.g. [[Ring of Fire (BTD6)|Ring of Fire]]) fulfilling more efficient grouped damage in the mid-game. Ideally, place Blade Shooter where all blades can hit the Bloons. | Blade Shooter's high pierce for its cost makes it valuable against constant waves of ordinary Bloons, especially for early-game in [[Race Event]]s and CT Time Attack. However, it falls behind in any non-continuous game mode, especially CHIMPS, not often needing to maximize pierce and other options (e.g. [[Ring of Fire (BTD6)|Ring of Fire]]) fulfilling more efficient grouped damage in the mid-game. Ideally, place Blade Shooter where all blades can hit the Bloons. | ||
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== Footnotes == | |||
<references group="fn"/> | |||
==Navigation== | ==Navigation== | ||
{{BTD6 tack shooter nav}} | {{BTD6 tack shooter nav}} | ||
{{BTD6 upgrade nav}} | {{BTD6 upgrade nav}} | ||