Dark Knight (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) not an expert at dk these days but I did add a little something |
→Strategy: I wonder if at some point I'll do one of these and someone will feel like I didn't add enough strategy... |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|51.2|section=y}} | |||
{{BTD6 last updated| | Dark Knight is expensive, but has good enough MOAB-class DPS for mid-game and has strong Super Ceramic knockback during late game. Its low pierce and bloon damage make it very weak against bloon rushes for its cost, and its damage falls off after round 80, relegating it to support. Its darkshift ability allows it to function better on alternating lane maps, but can limit its synergy with local or area buffs. Due to its high price it should always be discounted by {{BTD6|Monkey Commerce}}. | ||
Dark Knight has | |||
2-0-3 does more damage during midgame and can damage and slow down {{BTD6|DDT}}s in late game, making it generally preferred. 0-2-3 can slow down more Ceramics and MOABs late game and teleport over a larger range, as well as use Geraldo's [[Sharpening Stone]], but is generally weaker. | |||
==Update history== | ==Update history== | ||