Dark Champion (BTD6): Difference between revisions
Swapped strategy and cost, added strategy |
Qwertyxp2000 (talk | contribs) →Strategy: crosspath mention |
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{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
Dark Champion is an expensive late game tower with enough power to function as a carry when supported with {{BTD6|Overclock}}. Global teleports, knockback, and projectile ricochet help it effectively deal with most rounds, but it has poor single target damage for its cost and needs support to handle the round 100 {{BTD6|BAD}}. | Dark Champion is an expensive late game tower with enough power to function as a carry when supported with {{BTD6|Overclock}}. Global teleports, knockback, and projectile ricochet help it effectively deal with most rounds, but it has poor single target damage for its cost and needs support to handle the round 100 {{BTD6|BAD}}. | ||
2-0-4 crosspath is much preferred for maximized attack speed, since it already gains a sizeable pierce bonus and cannot synergize with [[Geraldo (BTD6)|Geraldo]]'s [[Sharpening Stone]]. | |||
==Update history== | ==Update history== | ||