Super Mines (BTD6): Difference between revisions
Almost no mention of the burn DOT of the Super Mines whatsoever on the Main Paragraph, fixed. |
Qwertyxp2000 (talk | contribs) No edit summary |
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'''Super Mines''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It dispenses super mines half as quickly, but the mines deal much more damage and have many more explosions that can pop any Bloon type. Each super mine has 18 pierce, dealing 50 damage, with +30 [[Ceramic Bloon (BTD6)|Ceramic]] damage, and +15 [[Fortified Bloon (BTD6)|Fortified]] damage. Every time a spike is depleted, a non-burning mini-explosion is produced, dealing 20 damage, with +15 Ceramic damage and +5 Fortified damage, to up to 30 Bloons. If the super mine expires, it generates a huge burning explosion that deals 1,000 damage, with +500 Ceramic, and +250 Fortified damage, to up to 60 Bloons. The burn damage-over-time is increased from 10 damage to 2,500 damage every 2 seconds for up to 6 seconds. | '''Super Mines''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It dispenses super mines half as quickly (every 3.5 seconds), but the mines deal much more damage and have many more explosions that can pop any Bloon type. Each super mine has 18 pierce, dealing 50 damage, with +30 [[Ceramic Bloon (BTD6)|Ceramic]] damage, and +15 [[Fortified Bloon (BTD6)|Fortified]] damage. Every time a spike is depleted, a non-burning mini-explosion is produced, dealing 20 damage, with +15 Ceramic damage and +5 Fortified damage, to up to 30 Bloons within 30 radius. If the super mine expires, it generates a huge burning explosion that deals 1,000 damage, with +500 Ceramic, and +250 Fortified damage, to up to 60 Bloons within 100 radius (133 with 5-0-1). The burn damage-over-time is increased from 10 damage to 2,500 damage every 2 seconds for up to 6 seconds. | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed|Something about bosses, freeplay, etc, and how to use it, and what else is credible}} | {{Strategy needed|Something about bosses, freeplay, etc, and how to use it, and what else is credible}} | ||
Super Mines does incredible damage for its cost despite its speed penalty. | {{BTD6 last updated|51.2|section=y}} | ||
Super Mines does incredible damage for its cost despite its speed penalty, making it suitable for fighting Bosses. | |||
Crosspathing is beneficial for Super Mines, and should be crosspathed unless the challenge is Least Tiers. Middle crosspaths are usually better for the increased rate, because bloon ramping may naturally cause mines to consume quickly. Bottom crosspaths are mostly reserved on [[Boss Rush]] to take full advantage of the start-of-round speed boost. | Crosspathing is beneficial for Super Mines, and should be crosspathed unless the challenge is Least Tiers. Middle crosspaths are usually better for the increased rate, because bloon ramping may naturally cause mines to consume quickly. Bottom crosspaths are mostly reserved on [[Boss Rush]] to take full advantage of the start-of-round speed boost. | ||