Archmage (BTD6): Difference between revisions

→Strategy: From my testing, Wall of Fire and Fireball definitely seem to be doing more damage even to dense rounds where the bolt pierce caps. The issue is that Wall of Fire and Fireball themselves also have great pierce and actually benefit more from dense rounds compared to the seeking bolts.
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Archmage deals great damage against blimps over long range with seeking, the ability to attack through walls, and decent pierce. It excels against {{BTD6|DDT}} rounds due to seeking bolts damaging several DDTs at once, but it lacks enough pierce to easily handle clumped dense rounds, and due to its reliance on bonus damage it is very weak against [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. It pairs well with strong cleanup like {{BTD6|The Bloon Solver}} and stalling that can spread out blimps and reduce pierce issues like [[Giant Condor]]. Its range and seeking mean that it can perform well even on many Expert maps such as [[Ravine]] [[CHIMPS]].
Archmage deals great damage against blimps over long range with seeking, the ability to attack through walls, and decent pierce. It excels against {{BTD6|DDT}} rounds due to seeking bolts damaging several DDTs at once, but it lacks enough pierce to easily handle clumped dense rounds, and due to its reliance on bonus damage it is very weak against [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. It pairs well with strong cleanup like {{BTD6|The Bloon Solver}} and stalling that can spread out blimps and reduce pierce issues like [[Giant Condor]]. Its range and seeking mean that it can perform well even on many Expert maps such as [[Ravine]] [[CHIMPS]].


5-2-0 does more damage to single targets and to clumped blimps due to the extra fire attacks. It will want external camo detection even with the Shimmer attack, as these are not enough to decamo every DDT on split lane maps. Its Wall of Fire attack should be manually targeted onto blimps if possible, as it depends more on its damage bonus against blimps than any other attack. Microing target priority between Last and Close can also help avoid using pierce on Ceramics, maximizing damage, while targeting the MOAB rushes that Last tends to leave behind.
5-2-0 does more damage to single targets and to clumped blimps due to the extra fire attacks. It will want external camo detection even with the Shimmer attack, as these are not enough to decamo every DDT on split lane and short maps.<!--on Ouch and others, that sliver of ddt downtime can be a dealbreaker--> Its Wall of Fire attack should be manually targeted onto blimps if possible, as it depends more on its damage bonus against blimps than any other attack. Microing target priority between Last and Close can also help avoid using pierce on Ceramics, maximizing damage, while targeting the MOAB rushes that Last tends to leave behind.


5-0-2 primarily has the benefit of innate camo detection and range bonus, making it suitable versus [[Phayze]], but is otherwise worse both for single target damage and against dense rounds such as 98.<!-- Maybe the strong seeking bolts getting more pierce is useful for off lane snipes on Quad or something during DDT rounds? In testing the two were performing the same on my end even then. On 98, 520 did more damage. -->
5-0-2 primarily has the benefit of innate camo detection and range bonus, making it suitable versus [[Phayze]], but is otherwise worse than 5-2-0 both for single target damage and against dense rounds such as 98.<!-- Maybe the strong seeking bolts getting more pierce is useful for off lane snipes on Quad or something during DDT rounds? In testing the two were performing the same on my end even then. On 98, 520 did more damage. -->


==Update history==
==Update history==