Update history:Bloons TD 6/Version 31.0: Difference between revisions
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== General changes == | == General changes == | ||
{{ | |||
=== [[Challenge Editor]] === | |||
{{BTD6 changes | |||
| version = 31.0 | |||
| changes 1 names = Challenge Editor | |||
| changes 1 = *New Special Conditions for Custom Challenge victory | |||
**Least Cash | |||
***has no limits on earning cash & allows all forms of income generation, but rewards victory only if a player remains below a chosen cash spent threshold | |||
**Least Tiers | |||
***limits victory to staying under a chosen value of tiers which increments for every tower/ upgrades/ hero/ level purchased | |||
| quote = We added these special conditions for victory as we thought they would be fun on their own, but we also have them in mind for the Contested Territory update coming later this year, as a variety of victory conditions will make the team dynamics needed to capture and hold a range of territory more interesting | |||
}} | |||
Updated Heroes Screen | |||
* We’ve been wanting to update the Heroes screen for awhile, so with the addition of our 14th Hero, Geraldo, we made that happen | |||
* Hopefully you will enjoy the full rework - making it easier to see all Heroes, allowing side by side comparisons of Heroes’ powers, and surfacing the visual changes that accompany various upgrades | |||
* Structural and performance reworks to Bloons and the Bloon overlay system. All in the interest of tighter code and more flexibility for future updates. | |||
* Added commas to Cash, Damage Numbers, & Income for increased visibility and slightly delayed visits to your respective optometrists | |||
* Large changes to backend co-op game communication between clients for increased stability | |||
* Facebook friends’ scores has been replaced with LiNK Friends scores so that we have more reliable control of score sharing; please note your Facebook friends will not autopopulate into your LiNK Friends - you will have to reestablish any Friend connections manually | |||
* Due to demand over the years, we have added a Logout option to our in game webview. Since we recommend players using another account for their modded games, it’s nice to support doing that a little better. | |||
=== [[Boss Bloon Event]] === | |||
{{BTD6 changes | |||
| version = 31.0 | |||
| changes 1 names = Boss Bloon Event | |||
| changes 1 = *Added a 1 hour cutoff where no new ranked games can be created and existing ranked games cannot be entered | |||
**If the player is already in a ranked game during this cutoff the score can still be submitted to the leaderboard as long as the player does not exit out of the game | |||
| quote = To prevent event games running past the final cutoff on score submission time for ranked events, there will now be a short break in the final moments of competitive events in which the event is still active but no further games can be started. Note this will only be in place for ranked events, meaning that Boss events will allow you to create games still so long as you swap back to non-ranked mode | |||
}} | |||
== Hotkeys == | == Hotkeys == | ||
| Line 363: | Line 393: | ||
| names = Lych-soul; Lych | | names = Lych-soul; Lych | ||
}} | }} | ||
== Minor fixes and changes == | |||
* Resolved an issue with Custom Odyssey title/description being reset | |||
* Changed how boss bloon status overlays are applied to look better | |||
* Resolved an issue with Techbot ignoring hard limits on ability use in custom challenges in regards to overlap, causing laggy animation loops | |||
* Resolved players getting booted out of co-op sessions on some low end devices due to being timed out from a long desync | |||
* Optimizations made to freeplay roundsets | |||
* Resolved some low quality animation issues | |||
* Using Thrive right before defeat, and restarting should no longer break the animation | |||
* Fixed some incorrect medal displays on leaderboards | |||
* Resolved some specific cases causing the pause penalty on races to carry over onto the next attempt | |||
* Join Match button in play social now checks if you have internet again on press to prevent some edge case creation of broken lobbies requiring a game restart | |||
* Map Area data converted to a new System which should improve performance & allow for more complex shapes | |||
* Add new localization for all hero skins to remove ‘skin’ from their names on player profiles. | |||
* Resolved some issues with retry last round in challenge editor | |||
* Resolved some issues with hero skins changing when changing owner in co-op | |||
* Resolved a number of rare crashes | |||
* Added a new icon for the ‘Create Challenge’ button | |||
* Fixed Water Textures on Cargo map | |||
* A number of minor UI fixes | |||
* Resolved some issues with UI animation speed | |||
* Resolved a number of map specific height and placement issues | |||
* Added in fixes in a number of places to prevent the game from crashing due to certain server issues or loading broken challenges | |||
* Resolved an edge case crash on the data conflict screen | |||
* Resolved a crash with Lych Soul being saved on multi-path maps | |||
* Investigation success | |||
== Video == | == Video == | ||