Version 31.0 is the second major update to Bloons TD 6 of 2022. This update introduced the new hero Geraldo, the Boss Bloon Vortex, and the new map Scrapyard.
We added these special conditions for victory as we thought they would be fun on their own, but we also have them in mind for the Contested Territory update coming later this year, as a variety of victory conditions will make the team dynamics needed to capture and hold a range of territory more interesting — Update notes
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New Special Conditions for Custom Challenge victory
Least Cash
has no limits on earning cash & allows all forms of income generation, but rewards victory only if a player remains below a chosen cash spent threshold
Least Tiers
limits victory to staying under a chosen value of tiers which increments for every tower/ upgrades/ hero/ level purchased
Updated Heroes Screen
We’ve been wanting to update the Heroes screen for awhile, so with the addition of our 14th Hero, Geraldo, we made that happen
Hopefully you will enjoy the full rework - making it easier to see all Heroes, allowing side by side comparisons of Heroes’ powers, and surfacing the visual changes that accompany various upgrades
Structural and performance reworks to Bloons and the Bloon overlay system. All in the interest of tighter code and more flexibility for future updates.
Added commas to Cash, Damage Numbers, & Income for increased visibility and slightly delayed visits to your respective optometrists
Large changes to backend co-op game communication between clients for increased stability
Facebook friends’ scores has been replaced with LiNK Friends scores so that we have more reliable control of score sharing; please note your Facebook friends will not autopopulate into your LiNK Friends - you will have to reestablish any Friend connections manually
Due to demand over the years, we have added a Logout option to our in game webview. Since we recommend players using another account for their modded games, it’s nice to support doing that a little better.
To prevent event games running past the final cutoff on score submission time for ranked events, there will now be a short break in the final moments of competitive events in which the event is still active but no further games can be started. Note this will only be in place for ranked events, meaning that Boss events will allow you to create games still so long as you swap back to non-ranked mode — Update notes
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Added a 1 hour cutoff where no new ranked games can be created and existing ranked games cannot be entered
If the player is already in a ranked game during this cutoff the score can still be submitted to the leaderboard as long as the player does not exit out of the game
If you have already placed your hero, your ‘Hero hotkey’ (U by default) will now swap to instead ‘select your hero’ wherever it is. If you have more than one hero this will cycle through them
Resolved an issue with using hotkeys during loading screens causing some tower portraits to become faded out
To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game. — Update notes
The Frags crosspath for top path Bomb Shooter has always been quite a poor choice, trying to compete with attack speed as a benefit for stun utility isn’t going to ever work out so we have instead gone the route of turning the frags crosspath into a DPS/Stun hybrid with a lot of small buffs to frag power. — Update notes
Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics. — Update notes
Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff. — Update notes
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Exact details for the bottom Heli bugfixes are unknown. Is this comanche crosspath fix a buff?
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Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack. — Update notes
Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path. — Update notes
Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf. — Update notes
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Does DChamp +1 pierce buff affect LotN?
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Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight. — Update notes
Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army. — Update notes
Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade. — Update notes
To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage. — Update notes
Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold — Update notes
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Did these bug fixes also affect XXXL trap?
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Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price. — Update notes
Sentry Expert logic has been reworked to evaluate threat levels based on Bloon types that it can counter, Bloon types that counter the sentries that it wants to spawn, and which of the current threats on screen is the greatest. Distribution of sentry types should scale based on how much one Bloon threat is more of a threat than another.
Pat Fusty was initially given a smaller footprint than it felt he should have due to concerns about balance with his small radius, but actually has been extremely powerful for a long time despite these radius issues. We feel like now giving him back the footprint size that he always should have had similar to Churchill will add a reasonable lategame downside to consider without harming his early use so badly. — Update notes
The Sea Mines delay that was added back in 29 has done well for reducing some of Brickells weaknesses, but as we expected somewhat does add in new weaknesses to rush rounds of Bloons that can now sneak past before all of her mines have been able to acquire a target. To help lessen this new issue she has gained a brand new ability that will allow more Sea Mines to rapidly deploy and find a target over a short duration. — Update notes
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Levels
Changes
7+
Lv7 Blast Chain utility ability added for Admiral Brickell. For 10 seconds all sea mines have their delay halved & their projectile speed doubled
10+
Resolved an issue with Admiral Brickell's Mega Mine sometimes not showing stun effects (bug fix)
We felt that Psi’s early game too easily carried into some extremely powerful endgame setups. These setups were overperforming due to certain cooldown interactions with stalling out cooldown, however in an effort to try to avoid nerfing the cooldown for the average player we decided to make that stalling synergy harder to pull off instead. — Update notes
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Levels
Changes
All
Placement cost increased ― $800 → $1,000
10+
Psionic Scream ability 'speed of blow back' increased from bloon speed increased ― 300% → 600%
Note: May reduce stalling potential, but also may allow targets to reach towers sooner
Resolved an issue with Custom Odyssey title/description being reset
Changed how boss bloon status overlays are applied to look better
Resolved an issue with Techbot ignoring hard limits on ability use in custom challenges in regards to overlap, causing laggy animation loops
Resolved players getting booted out of co-op sessions on some low end devices due to being timed out from a long desync
Optimizations made to freeplay roundsets
Resolved some low quality animation issues
Using Thrive right before defeat, and restarting should no longer break the animation
Fixed some incorrect medal displays on leaderboards
Resolved some specific cases causing the pause penalty on races to carry over onto the next attempt
Join Match button in play social now checks if you have internet again on press to prevent some edge case creation of broken lobbies requiring a game restart
Map Area data converted to a new System which should improve performance & allow for more complex shapes
Add new localization for all hero skins to remove ‘skin’ from their names on player profiles.
Resolved some issues with retry last round in challenge editor
Resolved some issues with hero skins changing when changing owner in co-op
Resolved a number of rare crashes
Added a new icon for the ‘Create Challenge’ button
Fixed Water Textures on Cargo map
A number of minor UI fixes
Resolved some issues with UI animation speed
Resolved a number of map specific height and placement issues
Added in fixes in a number of places to prevent the game from crashing due to certain server issues or loading broken challenges
Resolved an edge case crash on the data conflict screen
Resolved a crash with Lych Soul being saved on multi-path maps
The official update notes claim that frags from 5-0-2 Bloon Crush + Frag Bombs now deal +12 damage to Ceramics, but this change was not actually implemented.
The official update notes include a list of joke changes for the Glue Rat.
Glue Rat pet has been overperforming in all game modes for a while now without any apparent weakness or strategic downsides.
Base movement speed ramping level endures persistently
Max level goggle tightness loosened from Max -> Sam