Super Range Tacks (BTD6): Difference between revisions

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The large pierce boost that Super Range Tacks grants makes it a very strong tower to start with on [[Race Event]]s; with crosspaths (1-2-0 being the most cost-efficient of the lower-tiers), it can take out the first dozen rounds simultaneously when placed on a good bend. Elsewhere, Super Range Tacks is a strong early-game tower on maps with very good bends (which maximize its large pierce), but falls short on maps without them, where it is only recommended as a crosspath.
The large pierce boost that Super Range Tacks grants makes it a very strong tower to start with on [[Race Event]]s; with crosspaths (1-2-0 being the most cost-efficient of the lower-tiers), it can take out the first dozen rounds simultaneously when placed on a good bend. Elsewhere, Super Range Tacks is a strong early-game tower on maps with very good bends (which maximize its large pierce), but falls short on maps without them, where it is only recommended as a crosspath.


Super Range Tacks is the optimal crosspath for {{BTD6|Hot Shots}}, which only has 1 pierce and benefits greatly from the +3 pierce that Super Range Tacks provides. Super Range Tacks is preferred for {{BTD6|Ring of Fire}} when extra range is desired to reach the outskirts of bends, and for {{BTD6|Inferno Ring}} when no pierce buffs can be obtained, but is suboptimal for Tier 3+ bottom-path Tack Shooters outside of Race Events.
Super Range Tacks is the optimal crosspath for {{BTD6|Hot Shots}}, which only has 1 pierce and benefits greatly from the +3 pierce that Super Range Tacks provides. Super Range Tacks is preferred for {{BTD6|Ring of Fire}} in Race Events where extra pierce is needed and for {{BTD6|Inferno Ring}} when no pierce buffs can be obtained, but is suboptimal for Tier 3+ bottom-path Tack Shooters outside of Race Events.


The maximized crosspathed range provided by Super Range Tacks allows greater coverage on bends, though the main incentive is usually the pierce bonus. On some maps, such as [[Spillway]], this Tack can reach areas that other Tacks cannot; in Spillway, it can attack if placed at the bottom of the map's barrel.
The maximized crosspathed range provided by Super Range Tacks allows greater coverage on bends, though the main incentive is usually the pierce bonus. On some maps, such as [[Spillway]], this Tack can reach areas that other Tacks cannot; in Spillway, it can attack if placed at the bottom of the map's barrel.