Silas (BTD6): Difference between revisions

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He is even less effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, and can deal decent damage at a high enough level. Frozen Cascade does not do meaningful damage, unless surrounded by many Ice Monkeys, but can clean up leaking bloons. Frozen Burial, however, is very powerful, as it is essentially a stronger [[Absolute Zero (BTD6)|Absolute Zero]] ability with a longer cooldown. Using this ability properly is essential for beating both the hyperdense and [[DDT (BTD6)|DDT]] rounds.
He is even less effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, and can deal decent damage at a high enough level. Frozen Cascade does not do meaningful damage, unless surrounded by many Ice Monkeys, but can clean up leaking bloons. Frozen Burial, however, is very powerful, as it is essentially a stronger [[Absolute Zero (BTD6)|Absolute Zero]] ability with a longer cooldown. Using this ability properly is essential for beating both the hyperdense and [[DDT (BTD6)|DDT]] rounds.


[[Icicles (BTD6)|Icicles]] is one of the best mid game options for Silas since he removes its biggest weakness and has value as Ceramic control in the late game. Absolute Zero also works great as a general utility tower, but it should only be purchased once Silas reaches level 13 for the T5 discount. A second tier 5 Ice Monkey can be considered on maps with separated lanes, but is not worth it for CHIMPS due to their weaknesses to BADs. Avoid focusing defense entirely on Ice Monkeys because of the lack of single target damage. Silas should be paired with towers that can effectively deal with the [[BAD (BTD6)|BAD]], such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]], [[First Strike Capability (BTD6)|First Strike Capability]], and [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. If using [[Super Brittle (BTD6)|Super Brittle]], use its Bloon debuffs to cover BAD damage with fast-attacking towers. Whatever weaknesses the main DPS tower has can be easily covered by Ice Monkeys.
[[Icicles (BTD6)|Icicles]] is one of the best mid game options for Silas since he removes its biggest weakness and has value as Ceramic control in the late game. Absolute Zero also works great as a general utility tower, but it should only be purchased once Silas reaches level 13 for the T5 discount. A second tier 5 Ice Monkey can be considered on maps with separated lanes, but is not worth the cost for CHIMPS due to their weaknesses to BADs. Avoid focusing defense entirely on Ice Monkeys because of the lack of single target damage. Silas should be paired with towers that can effectively deal with the [[BAD (BTD6)|BAD]], such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]], [[First Strike Capability (BTD6)|First Strike Capability]], and [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. If using [[Super Brittle (BTD6)|Super Brittle]], use its Bloon debuffs to cover BAD damage with fast-attacking towers. Whatever weaknesses the main DPS tower has can be easily covered by Ice Monkeys.


Silas works well in the [[Golden Bloon (BTD6)|Golden Bloon]] event, especially for the [[Magical Gold]] achievement where Ice Monkeys are inaccessible. He stands out on [[Glacial Trail]] since he is immune to the freezing gimmick.
Silas works well in the [[Golden Bloon (BTD6)|Golden Bloon]] event, especially for the [[Magical Gold]] achievement where Ice Monkeys are inaccessible. He stands out on [[Glacial Trail]] since he is immune to the freezing gimmick.