User:IceCastles/Road Items general page: Difference between revisions

mNo edit summary
m its not as catchy as "road item" but i cant find what source that name came from. on-track placeables from bmc it is
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'''Road Items''' are a gameplay element of the [[Bloons TD (series)|''Bloons TD'' series]], officially present from [[Bloons Tower Defense 2|''Bloons Tower Defense 2'']] to [[Bloons Monkey City|''Bloons Monkey City'']] with the exception of [[Bloons TD Battles|''Bloons TD Battles'']]. While present in the [[Tower]] selection menu, road items are not towers, instead being directly placed on the [[path]] of a [[map]] to affect [[Bloon|Bloons]]. They are still usually purchased with [[cash]].
'''On-track placeables''' are a gameplay element of the [[Bloons TD (series)|''Bloons TD'' series]], officially present from [[Bloons Tower Defense 2|''Bloons Tower Defense 2'']] to [[Bloons Monkey City|''Bloons Monkey City'']] with the exception of [[Bloons TD Battles|''Bloons TD Battles'']]. While present in the [[Tower]] selection menu, road items are not towers, instead being directly placed on the [[path]] of a [[map]] to affect [[Bloon|Bloons]]. They are still usually purchased with [[cash]].


Throughout the series, there have generally been three "main" selections of road item:
Throughout the series, there have generally been three "main" selections of placeable:


* Road Spikes, which pop Bloons before expiring.
* Road Spikes, which pop Bloons before expiring.
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* Monkey Glue, which slows down Bloons floating over it before expiring.
* Monkey Glue, which slows down Bloons floating over it before expiring.


While road items aren't their own category in ''Bloons TD Battles'' or [[Bloons TD 6|''Bloons TD 6'']], the concept remains through select [[Power|Powers]] in ''6'' and the [[Bloons TD Battles (mobile)|mobile version of ''Battles'']] or items present in [[Geraldo's Shop]] from ''6'' derived from the item archetypes.
While on-track placeables aren't their own category in ''Bloons TD Battles'' or [[Bloons TD 6|''Bloons TD 6'']], the concept remains through select [[Power|Powers]] in ''6'' and the [[Bloons TD Battles (mobile)|mobile version of ''Battles'']] or items present in [[Geraldo's Shop]] from ''6'' derived from the item archetypes.


== List of Road Items ==
== List of On-track Placeables ==


=== Road Spikes ===
=== Road Spikes ===
[[File:BTD4HD Tacks.png|thumb|80x80px|Icon in ''Bloons TD 4'']]
[[File:BTD4HD Tacks.png|thumb|80x80px|Icon in ''Bloons TD 4'']]
'''Road Spikes''' were introduced in ''Bloons Tower Defense 2''. They are depicted as a pile of black tacks which expire after either popping 10 Bloon layers or if a round ends.
'''Road Spikes''' were introduced in ''Bloons Tower Defense 2''. They are depicted as a pile of black tacks which expire after either popping 10 Bloon layers (11 in [[Bloons TD 5|''Bloons TD 5'']]) or if a round ends.


Starting from [[Bloons TD 4|''Bloons TD 4'']], Road Spikes have been the projectile for the [[Spike Factory]] tower. In ''Bloons Monkey City'', the [[Spike Shack]] [[Building]] grants the player 5 piles per Shack. In ''Bloons TD 6'', standard Road Spikes have largely been supplanted by the similarly-named [[Road Spikes (BTD6)|Road Spikes]] Power and the [[Stack of Old Nails]] Shop item.
Starting from [[Bloons TD 4|''Bloons TD 4'']], Road Spikes have been the projectile for the [[Spike Factory]] tower. In ''Bloons Monkey City'', the [[Spike Shack]] [[Building]] grants the player 5 piles per Shack. In ''Bloons TD 6'', standard Road Spikes have largely been supplanted by the similarly-named [[Road Spikes (BTD6)|Road Spikes]] Power and the [[Stack of Old Nails]] Shop item.
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==== Red Hot Spikes ====
==== Red Hot Spikes ====
[[File:BTD6 HotSpikes.png|thumb|80x80px|Portrait in ''Bloons TD 6'']]
[[File:BTD6 HotSpikes.png|thumb|80x80px|Portrait in ''Bloons TD 6'']]
'''Red Hot Spikes''' are a recurring variant of Road Spikes, which function largely similarly but have the ability to pop all Bloon types and do not expire until popping a usually larger amount of Bloons. They are not often present as a proper road item, instead being present solely as a Power or, in ''Bloons Monkey City'', a [[Bloonstone]] purchase during battle.
'''Red Hot Spikes''' are a recurring variant of Road Spikes, which function largely similarly but have the ability to pop all Bloon types and do not expire until popping a usually larger amount of Bloons. They are not bought with cash, instead being present solely as a Power or, in ''Bloons Monkey City'', a [[Bloonstone]] purchase during battle.


Similarly to Road Spikes, Spike Factories have had access to a Red Hot Spike projectile [[upgrade]] since ''Bloons TD 4''. They were introduced as their own item in the mobile version of ''Bloons TD Battles''.
Similarly to Road Spikes, Spike Factories have had access to a Red Hot Spike projectile [[upgrade]] since ''Bloons TD 4''. They were introduced as their own item in the mobile version of ''Bloons TD Battles''.