User:IceCastles/Road Items general page: Difference between revisions
IceCastles (talk | contribs) m its not as catchy as "road item" but i cant find what source that name came from. on-track placeables from bmc it is |
IceCastles (talk | contribs) m →Red Hot Spikes: this jit doesnt have a bmc page (aside from the spike factory upgrade) |
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==== Red Hot Spikes ==== | ==== Red Hot Spikes ==== | ||
[[File:BTD6 HotSpikes.png|thumb|80x80px|Portrait in ''Bloons TD 6'']] | [[File:BTD6 HotSpikes.png|thumb|80x80px|Portrait in ''Bloons TD 6'']] | ||
'''Red Hot Spikes''' are a recurring variant of Road Spikes, which function largely similarly but have the ability to pop all Bloon types and do not expire until popping a usually larger amount of Bloons. They are not bought with cash, instead being present solely as a Power or, in ''Bloons Monkey City'', a [[Bloonstone]] purchase during battle. | '''Red''' (or '''White''') '''Hot Spikes''' are a recurring variant of Road Spikes, which function largely similarly but have the ability to pop all Bloon types and do not expire until popping a usually larger amount of Bloons. They are not bought with cash, instead being present solely as a Power or, in ''Bloons Monkey City'', a [[Bloonstone]] purchase during battle. | ||
Similarly to Road Spikes, Spike Factories have had access to a Red Hot Spike projectile [[upgrade]] since ''Bloons TD 4''. They were introduced as their own item in the mobile version of ''Bloons TD Battles''. | Similarly to Road Spikes, Spike Factories have had access to a Red Hot Spike projectile [[upgrade]] since ''Bloons TD 4''. They were introduced as their own item in the mobile version of ''Bloons TD Battles''. | ||