BAD (BTD6): Difference between revisions
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The '''BAD''' is a type of [[MOAB-Class Bloon]] in ''[[Bloons TD 6]]'' and the strongest non-[[Boss Bloon]] in normal gameplay. It first appears on [[List of rounds in BTD6|round 100]], or round 99 in [[Alternate Bloons Rounds]]. BADs have the same speed and size as ZOMGs. They are immune to all forms of [[blowback]], [[knockback]], [[slow]]ing, and [[stun|stunn]]ing, except for [[Time Stop]], [[Workshop (BTD6)#Reverse_Motor|Workshop's Reverse Motor]], and [[Herald of Everfrost]]'s Eclipse of Fimbulwinter ability. Each BAD releases two [[ZOMG (BTD6)|ZOMG]]s and three [[DDT (BTD6)|DDT]]s when popped. | The '''BAD''' is a type of [[MOAB-Class Bloon]] in ''[[Bloons TD 6]]'' and the strongest non-[[Boss Bloon]] in normal gameplay. It first appears on [[List of rounds in BTD6|round 100]], or round 99 in [[Alternate Bloons Rounds]]. BADs have the same speed and size as ZOMGs. They are immune to all forms of [[blowback]], [[knockback]], [[slow]]ing, and [[stun|stunn]]ing, except for [[Time Stop]], [[Workshop (BTD6)#Reverse_Motor|Workshop's Reverse Motor]], and [[Herald of Everfrost]]'s Eclipse of Fimbulwinter ability. Each BAD releases two [[ZOMG (BTD6)|ZOMG]]s and three [[DDT (BTD6)|DDT]]s when popped. | ||
Although BADs normally have 55,760 [[RBE]] (98,360 when [[Fortified Bloon (BTD6)|Fortified]]), the health of all MOAB-Class Bloons increases with each [[round]] after round 81, so the actual RBE of the BAD on round 100 is 67,200 (429,920 for Fortified BAD on Round 140). Like all MOAB-class Bloons, | Although BADs normally have 55,760 [[RBE]] (98,360 when [[Fortified Bloon (BTD6)|Fortified]]), the health of all MOAB-Class Bloons increases with each [[round]] after round 81, so the actual RBE of the BAD on round 100 is 67,200 (429,920 for Fortified BAD on Round 140). Like all MOAB-class Bloons, a BAD has four damage phases. | ||
==Round appearances== | ==Round appearances== | ||
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==Tips== | ==Tips== | ||
{{BTD6 last updated|51.2|section=y}} | |||
{{strategy needed|Add tips for how to deal with BADs specifically}} | |||
*BADs are the biggest threats throughout deep [[Freeplay]], leading to a lot of strategies revolving around dealing with them. | *BADs are the biggest threats throughout deep [[Freeplay]], leading to a lot of strategies revolving around dealing with them. | ||
*The first BAD poses a threat to defenses that lack single-target damage and rely too much on stalling. Also, when popped, the children DDTs can quickly rush through the defenses. | |||
*[[First Strike Capability (BTD6)|First Strike]] can instantly destroy the BAD on round 100 if it has taken around 25,000 damage first (19,500 if {{BTD6 mk|Big Bloon Sabotage}} is enabled). | *[[First Strike Capability (BTD6)|First Strike]] can instantly destroy the BAD on round 100 if it has taken around 25,000 damage first (19,500 if {{BTD6 mk|Big Bloon Sabotage}} is enabled). | ||
**At the last damage phase, its left and right turbines are destroyed, a simple indicator that the BAD is beginning to be within insta-kill range.<!--need 25k damage first; not quite there yet--> With Big Bloon Sabotage, the BAD reaches its final phase once it has taken 20,160 damage; without it, it's 22,400.<!--28/5=22.4--> | **At the last damage phase, its left and right turbines are destroyed, a simple indicator that the BAD is beginning to be within insta-kill range.<!--need 25k damage first; not quite there yet--> With Big Bloon Sabotage, the BAD reaches its final phase once it has taken 20,160 damage; without it, it's 22,400.<!--28/5=22.4--> | ||
Revision as of 13:06, 1 December 2025
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The BAD is a type of MOAB-Class Bloon in Bloons TD 6 and the strongest non-Boss Bloon in normal gameplay. It first appears on round 100, or round 99 in Alternate Bloons Rounds. BADs have the same speed and size as ZOMGs. They are immune to all forms of blowback, knockback, slowing, and stunning, except for Time Stop, Workshop's Reverse Motor, and Herald of Everfrost's Eclipse of Fimbulwinter ability. Each BAD releases two ZOMGs and three DDTs when popped.
Although BADs normally have 55,760 RBE (98,360 when Fortified), the health of all MOAB-Class Bloons increases with each round after round 81, so the actual RBE of the BAD on round 100 is 67,200 (429,920 for Fortified BAD on Round 140). Like all MOAB-class Bloons, a BAD has four damage phases.
Round appearances
Template:BTD6 round list by type
Tips
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Add tips for how to deal with BADs specifically |
- BADs are the biggest threats throughout deep Freeplay, leading to a lot of strategies revolving around dealing with them.
- The first BAD poses a threat to defenses that lack single-target damage and rely too much on stalling. Also, when popped, the children DDTs can quickly rush through the defenses.
- First Strike can instantly destroy the BAD on round 100 if it has taken around 25,000 damage first (19,500 if
Big Bloon Sabotage is enabled).
- At the last damage phase, its left and right turbines are destroyed, a simple indicator that the BAD is beginning to be within insta-kill range. With Big Bloon Sabotage, the BAD reaches its final phase once it has taken 20,160 damage; without it, it's 22,400.
Skins
| Item | Category | Unlock method(s) | Introduced |
|---|---|---|---|
| Bloons — MOAB Skins | Trophy Store — |
Version 19.0 | |
| Bloons — MOAB Skins | Trophy Store — |
Version 21.0 | |
| Bloons — MOAB Skins | Trophy Store — |
Version 30.0 | |
| Bloons — MOAB Skins | Trophy Store — |
Version 43.0 |
Related achievements
Template:BTD6 achievement list by name
Quotes
| “ | This is the Big Airship of Doom. It's big, slow, and incredibly hard to take down. — Text upon encountering a BAD for the first time. |
” |
| “ | What is that large purple thing in the distance? — Round 45 hint in Rogue Legends |
” |
| “ | That is one BAD looking Bloon... — Round 46 hint in Rogue Legends |
” |
Gallery
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
| This article or section needs more images. The editor who added this notice elaborates: 3D Model damage phases of the BAD |
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BAD
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Fortified BAD
Navigation
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