Super Brittle (BTD6): Difference between revisions
Mariocraze14 (talk | contribs) Tags: Mobile edit Mobile web edit |
Qwertyxp2000 (talk | contribs) →Strategy: more rearrangements bc the assumption felt like sbritt was outclassed, but it's not outclassed by gstorm anymore. Also reworded some stuff |
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== Strategy == | == Strategy == | ||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
Super Brittle is a stronger and more concentrated [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed improves reliability of the de-camo, de-lead, and debuff capabilities, and the increased damage that Bloons take from it can dramatically increase the DPS of towers with multiple rapid projectiles that deal low damage (usually 1 or 2 damage). Towers such as [[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Sun Avatar (BTD6)|Sun Avatar]], [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]], [[The Tack Zone (BTD6)|The Tack Zone]], and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], benefit greatly from the extra damage boost. | Super Brittle is a stronger and more concentrated [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed improves reliability of the de-camo, de-lead, and debuff capabilities, and the increased damage that Bloons take from it can dramatically increase the DPS of towers with multiple rapid projectiles that deal low damage (usually 1 or 2 damage). Towers such as [[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Sun Avatar (BTD6)|Sun Avatar]], [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]], [[The Tack Zone (BTD6)|The Tack Zone]], and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], benefit greatly from the extra damage boost. | ||
Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers, and can be stacked with Embrittlement for a total of +5 damage | Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers, and can be stacked with Embrittlement for a total of +5 damage. In [[CHIMPS]], Super Brittle is effective when placed around a chokehold but struggles on maps with multiple non-converging lanes, and its favored Hero is [[Silas (BTD6)|Silas]]. Compared to {{BTD6|Glue Storm}}, which costs less and its debuffs can be timed manually, Super Brittle is only reliant on positioning. | ||
Super Brittle suffers from low range and pierce, preventing it from covering all lanes of every map and limiting its ability to debuff dense groups or perform cleanup. Its DDT de-lead is consistent on maps with short bends if it doesn't pierce-cap. Despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping, they may still slip through without other supports. Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics and proc its ice shards to damage other Bloons more efficiently. The shards deal enough damage to produce a chain effect at shredding Bloon groups. | |||
5-2-0 is the recommended crosspath for CHIMPS, which improves its DPS and makes it more reliable for cleanup, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{BTD6|Re-Freeze}} isn't needed to re-freeze Bloons, except | 5-2-0 is the recommended crosspath for CHIMPS, which improves its DPS and makes it more reliable for cleanup, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{BTD6|Re-Freeze}} isn't needed to re-freeze Bloons, except when interacting with Ice Monkeys or other freezing towers. Note that Super Brittle attacks fast enough to create shards by itself, even without middle crosspath. | ||
==Update history== | ==Update history== | ||