Update history:Bloons TD 6/Version 21.0: Difference between revisions
Overclockbtd (talk | contribs) |
Overclockbtd (talk | contribs) |
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| changes 1 tiers = 5xx | | changes 1 tiers = 5xx | ||
| changes 1 = *{{buff|Sentry Paragon explosion damage increased|85|100}} | | changes 1 = *{{buff|Sentry Paragon explosion damage increased|85|100}} | ||
| changes 2 tiers = 031 | | changes 2 tiers = 031+ | ||
| changes 2 = *{{buff|Oversize Nails increases Cleansing Foam pierce|10|15}} | | changes 2 = *{{buff|Oversize Nails increases Cleansing Foam pierce|10|15}} | ||
| changes 3 tiers = x4x | | changes 3 tiers = x4x | ||
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| quote 2 tiers = x1x;x2x | | quote 2 tiers = x1x;x2x | ||
| quote 3 = Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam [...] | | quote 3 = Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam [...] | ||
| quote 3 tiers = 031 | | quote 3 tiers = 031+ | ||
| quote 4 = We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price. | | quote 4 = We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price. | ||
| quote 4 tiers = x4x | | quote 4 tiers = x4x | ||