Update history:Bloons TD 6/Version 21.0

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The editor who added this notice elaborates: Update all towers, general changes, and the gallery artworks for update 21.0
Version 21.0
Artwork representing version 21.0
Release dates
Steam14 October 2020[1]

Version 21.0 is the seventh major update to Bloons TD 6 of 2020. This update, themed around Halloween, introduced a new intermediate map Encrypted, new Achievements and new Cosmetics available in the Trophy Store.

Additions

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10
Chunky Monkeys
I like 'em big, I like 'em chunkay
Reward(s): Big Monkey Towers Big Monkey Towers
250K
Oathbreakers
Reanimate 250,000 Bloons to fight on your side using the Necromancer Wizard
Reward(s):  250,  0-0-4 Wizard Monkey
1
Living on the Edge
Win any non-CHIMPS/Impoppable game with only 1 life remaining
Reward(s):  100,  0-0-2 Druid
100
Freaky Friday
Use the Alchemist's Transforming Tonic abilities 100 times
Reward(s):  150,  0-4-0 Alchemist
Monkey Fan Club
Create or Login to your Ninja Kiwi account to cloud save your progress
Reward(s):  500,  0-4-0 Dart Monkey

Cosmetics

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Update 21.0 is themed around Halloween, added cosmetics mostly follow that theme. New limited-time trophy store items are recurring yearly for the Halloween season.

General changes

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  • Stats summary now displays upon Game Over in freeplay

Buff Icons

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  • A rather massive behind the scenes overhaul of the Buff Icons system, and they will also not clip out the edges of the map anymore.
The Insta-monkey system in BTD6 has evolved a lot since launch, from a farmable mechanic to grant easier wins into more of a collection system. With this, we have found that while the initial intention was to give a nice beefy reward for any win, this has resulted in Tier 3 and 4 insta-monkeys being far too common while Tiers 0-2 are much more coveted with no farmable way to get them. We have decided to work on this by redefining the free reward earned on round 100, instead of being a random chance of Tier 3 or 4 rewards will now follow this logic
— Update notes
  • Beginner maps: Insta reward range Tier 0 to Tier 2
  • Intermediate maps: Insta reward range Tier 1 to Tier 3
  • Advanced maps: Insta reward range Tier 2 to Tier 4
  • Expert maps: Insta reward range Tier 3 to Tier 4
  • Round 200 and higher remains at the past Tier 3 to Tier 4 regardless of difficulty
Following up on the changes in 20.0 in relation to making for smaller and faster updates, additional changes have been made to more efficiently and correctly clean up old bundles when updating before downloading new & changed files
  • Added Hover/Tap and hold state to all medals on the stats screen
  • Odyssey Menu now supports the display of a seasonal theme
  • Added in a ‘Loop’ option to the Jukebox for current song
  • After having had a name set at least once before, Monkey Names can now be edited from the Player profile page
  • Added Search Functionality to the Achievements menu
  • Hidden Achievements now appear in the Achievements menu and display progress before being completely unlocked. Description & title will remain hidden until the achievement is earned. You can find these by searching for ‘???’

Desktop version

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  • Added a new options toggle to disable the precision ‘Nudge Mode’. With this disabled towers will always snap to where you click during placement
  • Your ‘Placement Mode’ is now saved locally per device rather than in your player save
  • In addition to ESC acting as a general hybrid back/pause button, the Tilde/Backquote key (~) will now act as an instant uninterruptible pause (unless you lose) that will only open the pause menu, not close it. As with all hotkeys this can be remapped from the options in the main menu.
  • Scrolling with the mouse wheel will now move at the correct speed on scroll-able menus that go from side-to-side
  • Uninstallation on steam will now open an additional prompt to remove all login information from your machine as well

Towers

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Glaive Lord’s 502 gives no use over 520 with how the main attack currently works, so now 502 will additionally apply damage to the secondary revolving attack to target a different niche. MOAB Press spam is overperforming with a high 024 preference, so we are moving pierce from the base 004 into a 204 buff to give this choice some more high density round value.
— Update notes
Tiers Changes
5-0-2 Glaive Lord + Red Hot Rangs
  • Buff Orbitals: Damage increased ― 2 → 3
0-X-4 MOAB Press
  • Nerf MOAB Press: Pierce reduced ― 300 → 200
    • Note: MOAB Domination unaffected
1-0-4 MOAB Press + Improved Rangs
  • Nerf MOAB Press: Pierce reduced ― 350 → 300
2-0-4 MOAB Press + Glaives
  • Buff MOAB Press: Pierce increased ― 410 → 420
  • Buff Kylie Boomerang no longer loses the ability to hit 1 Bloon multiple times with regular attack (bug fix)
1-0-5 MOAB Domination + Improved Rangs
  • Buff MOAB Press: Pierce increased ― 350 → 400 (undocumented)
2-0-5 MOAB Domination + Glaives
  • Buff MOAB Press: Pierce increased ― 410 → 520 (undocumented)
The Ring of Fire & Inferno Ring upgrades recently received a crosspath functional rework, as we’re happy with the x2x range/pierce combo now this small follow-up is just to bring a bit more impact to the short-range 402 variant.
— Update notes
Tiers Changes
4-0-1 Ring of Fire + More Tacks
  • Buff Damage increased ― 3 → 4
4-0-2 Ring of Fire + Even More Tacks
  • Buff Damage increased ― 4 → 5
5-0-1 Inferno Ring + More Tacks
  • Buff Damage increased ― 4 → 5
5-0-2 Inferno Ring + Even More Tacks
  • Buff Damage increased ― 5 → 6
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: I'm not sure about the exact details because nk didn't fully explain in patch notes
While Icicles is quite fun for midgame cleanup, we acknowledge points raised on Cryo Cannon trading off it’s freeze prowess too quickly when the smaller freeze area even with such a fast rate increase still overall makes it struggle to slow as effectively. To counter this a little we have doubled the freeze radius of Cryo Cannon, but also increased damage of both the Ice Balls & Icicles to highlight more the intention of this path swapping to a damage hybrid earlier.
— Update notes
Tiers Changes
4-X-X Embrittlement
  • Buff Embrittlement once again allows ‘Sharp’ damage to penetrate any Bloons frozen in the Embrittled state (bug fix)
X-3-X Arctic Wind
  • Nerf Placing an Arctic Wind on top of a flagship will no longer create an ice platform on top of the buccaneer (bug fix)
  • Nerf Arctic Wind no longer inconsistently slows one of two Zebra children after popping a rainbow (bug fix)
X-X-3 Cryo Cannon and further upgrades
  • Buff Cryo blast: blast radius increased ― 10 → 20
  • Buff Cryo ball: damage increased ― 1 → 2
X-X-4 Icicles
X-X-5 Icicle Impale
  • Buff Icicles: damage increased ― 1 → 2
X-X-5 Icicle Impale
  • Neutral Cryo ball: bonus to MOAB-class decreased ― +49 → +48
    • Note: Overall damage unchanged
The Bloon Solver recently received a small functional rework buff, this follow-up buff will make the stepping stones to it a little easier on saving.
— Update notes
Tiers Changes
4-X-X Bloon Liquefier
  • Buff Upgrade cost reduced ― $6,500 → $5,500
To retain value in more Lead-heavy situations including against DDTs, this upgrade that has always allowed Lead popping to main attack will now also grant this to the Shrapnel from any shrapnel shot snipers mixing in this upgrade
— Update notes
Tiers Changes
1-2-0 Shrapnel Shot + Full Metal Jacket and further upgrades
  • Buff Full Metal Jacket now changes the damage type of Shrapnel to Normal
Aircraft carriers have ongoing trouble with missing targets, these changes can hopefully offer a few extra ways of supporting the weakness internally while we keep investigating this.
— Update notes
Tiers Changes
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  • Buff Forward darts: projectile radius increased ― 2 → 4
5-X-X Carrier Flagship
  • Buff Missiles: damage type changed ― Explosive → Normal
X-X-1 Long Range and all crosspaths
X-X-2 Crow's Nest and all crosspaths
X-X-3 Merchantman and further upgrades
  • Buff Projectile speed of all attacks increased by +25%
Tsar Bomba currently holds low value compared to multiple Ground Zero purchases aside from the stun, this greatly requested change should hopefully add more niche benefit .[sic]
— Update notes
Tiers Changes
X-5-X Tsar Bomba
  • Buff Ability: cooldown reduced ― 45s → 40s
  • Buff Bombs: damage type changed ― Explosive → Normal
  • Buff Tier 1 crosspaths reduce cooldown by 5s ― 45s → 35s (bug)
  • Buff Tier 2 crosspaths reduce cooldown by an additional 5s ― 45s → 30s (bug)
Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just ‘camo’ we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping. Due to overall comparisons between Downdraft’s blowback & MOAB Shove we have also slashed MOAB Shove’s price by 30% to give it & Comanche more of a kickstart
— Update notes
Tiers Changes
0-0-0 base tower
1-0-X Quad Darts
2-0-X Pursuit
3-0-X Razor Rotors
4-0-X Apache Dartship
0-X-1 Faster Darts
0-X-2 Faster Firing
0-X-3 MOAB Shove
0-X-4 Comanche Defense
  • Nerf Heli: base speed reduced ― 45 → 40
5-0-X Apache Prime
X-0-5 Comanche Commander
  • Nerf Heli: base speed reduced ― 56.25 → 50
5-1-0 Apache Prime + Bigger Jets
0-1-5 Comanche Commander + Bigger Jets
  • Nerf Heli: base speed decreased ― 83.75 → 80
0-1-0 Bigger Jets
1-1-0 Quad Darts + Bigger Jets
2-1-0 Pursuit + Bigger Jets
3-1-0 Razor Rotors + Bigger Jets
4-1-0 Apache Dartship + Bigger Jets
0-1-1 Bigger Jets + Faster Darts
0-1-2 Faster Firing + Bigger Jets
0-1-3 MOAB Shove + Bigger Jets
0-1-4 Comanche Defense + Bigger Jets
X-2-X IFR
X-3-X Downdraft
X-4-X Support Chinook
  • Buff Heli: base speed increased ― 67.5 → 70
X-5-X Special Poperations
  • Buff Heli: base speed increased ― 84.375 → 87.5
X-X-3 MOAB Shove
  • Buff Upgrade cost reduced ― $5,000 → $3,500
Mortar’s Faster Reload feels like a ‘required’ as a crosspath with Burny Stuff never scaling well on any path but it’s own. We like choices not requirements so to counter this we have made Burny Stuff scale with top-path damage & shifted a small amount of the speed from Faster Reload onto the base mortar and reduced base accuracy considerably.
— Update notes
Tiers Changes
0-0-0 base tower
1-0-X Bigger Blast
2-0-X Bloon Buster
3-0-X Shell Shock
4-0-X The Big One
5-0-X The Biggest One
X-1-0 Faster Reload
X-2-0 Rapid Reload
X-3-0 Heavy Shells
X-4-0 Artillery Battery
X-5-0 Pop and Awe
  • Nerf Base Mortar random spread area increased in size ― 18 → 30
    • Note: X-X-1 Increased Accuracy random spread area stays the same (8)
1-0-X Bigger Blast
2-0-X Bloon Buster
3-0-X Shell Shock
4-0-X The Big One
5-0-X The Biggest One
X-0-1 Increased Accuracy
X-0-2 Burny Stuff
X-0-3 Signal Flare
X-0-4 Shattering Shells
X-0-5 Blooncineration
  • Buff Mortar base rate of fire increased ― 2.2s → 2s
3-0-2 Shell Shock + Burny Stuff
  • Buff Burny Stuff damage increased ― 1 → 2
4-0-2 The Big One + Burny Stuff
  • Buff Burny Stuff damage increased ― 1 → 3
5-0-2 The Biggest One + Burny Stuff
  • Buff Burny Stuff damage increased ― 1 → 25
X-1-X Faster Reload and all crosspaths
  • Buff Attack cooldown reduced ― 1.54s → 1.5s
    • Note: Faster Reload rate buff reduced from 0.70x to 0.75x
X-2-X Rapid Reload and all crosspaths
X-3-X Heavy Shells and further upgrades
  • Nerf Attack cooldown increased ― 1.078s → 1.08s
    • Note: Rapid Reload rate buff reduced from 0.70x to 0.72x
Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics. Finally, Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. We hope this will be enough to make Wizard very useful in a number of ways, but will be keeping a watchful eye on how it plays out.
— Update notes
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $450 → $400
  • Buff Pierce increased ― 2 → 3
0-3-0 Dragon's Breath
  • Buff Dragon's Breath: attack gains bonus damage to ceramic +1
1-3-0 Dragon's Breath + Guided Magic
  • Buff Dragon's Breath: lifespan increased ― 0.4s → 0.8s
0-4-0 Summon Phoenix
  • Buff Summon Phoenix projectile radius increased ― 5 → 6
  • Buff Summon Phoenix damage increased ― 3 → 4
  • Buff Summon Phoenix pierce increased ― 5 → 6
  • Buff Summon Phoenix projectile speed increased ― 300 → 350
X-X-4 Necromancer: Unpopped Army
X-X-5 Prince of Darkness
  • Buff Unpopped Army now gains a bonus to graveyard after round 81 (about +10 per pop)
    • Note: To make up for the total decrease in child Bloons that are created from Super Ceramics
  • Buff Unpopped Army targeting has been reworked to function in a smarter way, summoning Zombie Bloons further back to avoid them spawning behind Bloons, and also on multi-lane tracks targeting the lanes that are likely to leak sooner
  • Buff Unpopped Army now enhances the power of all of it’s attacks by 1 for every 200 souls in it’s Graveyard. This can stack up to 10 times for Prince of Darkness
X-X-5 Prince of Darkness
  • Buff Prince of Darkness max Graveyard capacity increased ― 2000 → 3000
While Sticky Bomb still has issues we are investigating, this damage buff allows Sticky Bombs to destroy all regular MOABs from round 81 to 100 in a single bomb in standard games whether they are fortified or not. In addition since this damage runs off a timed function, somewhat similar to Alchemist’s Unstable Concoction, we felt that adding a range increase to the Sticky attack similar to Concoction should give a better chance to actually explode before the target MOAB is destroyed by other towers.
— Update notes
Tiers Changes
X-X-4 Sticky Bomb
  • Buff Sticky Bomb: damage increased ― 400 → 500
  • Buff Sticky Bomb: attack range is increased to 1.5x of Ninja's range
Follow up steps in overall balancing use of the 420 and 402 alchemist upgrades, this brings both combinations more in-line for total cost and allows us to think about Acid Pools as its own upgrade in future rather than worrying about the impact of changing 402.
— Update notes
Tiers Changes
4-X-X Stronger Stimulant
  • Nerf Upgrade cost increased ― $2,500 → $3,000
X-X-1 Faster Throwing
  • Nerf Upgrade cost increased ― $500 → $650
X-X-1 Faster Throwing
X-X-2 Acid Pool
  • Neutral Acid Pools & Faster Throwing upgrades have been swapped
X-X-2 Acid Pool
  • Buff Upgrade cost reduced ― $600 → $450
We’ve wanted to work on this upgrade for a while but first had to deal with an issue causing it to perform far differently to intended. Unfortunately while we expected improvement from this fix, it ended up being an overall nerf. We have cut the price by a large amount to counter this and will revisit the upgrade again after this settles.
— Update notes
Tiers Changes
X-5-X Spirit of the Forest
  • Buff Upgrade cost reduced ― $50,000 → $35,000
Since launch xx2 has never brought enough to the table as a crosspath. Working into the long life trend of the bottom path we felt that introducing longer life at a ‘cross-pathable stage’ may work in some new niche. Along with this we made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades.
— Update notes
Tiers Changes
4-X-X Spiked Mines
  • Buff Spiked Mines blast radius increased ― 15 → 19
0-4-1 Spike Storm + Long Reach
0-5-1 Carpet of Spikes + Long Reach
  • Buff Spike Storm: Lasts 50% longer with Long Reach
X-5-X Carpet of Spikes
  • Buff Carpet of Spikes: passive cooldown reduced ― 20s → 15s
X-X-1 Long Reach and all crosspaths
X-X-2 Smart Spikes and all crosspaths
  • Buff Long Reach: lifespan increased ― 70s → 100s
    • Note: X-X-3 unaffected
X-X-4 Deadly Spikes
  • Buff Deadly Spikes: lasts 1 more round before expiring ― 2 → 3
X-X-5 Perma-Spike
  • Buff Perma-spikes: Lasts 1 more round before expiring ― 3 → 4 (undocumented)
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: I don't know if hero tier equivalent for overclock duration is based on ⌊Hero level / 4⌋ (floor division), ⌈Hero level / 4⌉ (ceiling division) or common rounding rules
Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam as well as an overall price buff to the middle crosspathing upgrades. We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price.
— Update notes
Tiers Changes
5-X-X Sentry Paragon
  • Buff Sentry Paragon explosion damage increased ― 85 → 100
X-1-X Larger Service Area
  • Buff Upgrade cost reduced ― $550 → $250
X-2-X Deconstruction
  • Nerf Upgrade cost increased ― $200 → $350
0-3-1 Cleansing Foam + Oversize Nails and further upgrades
  • Buff Oversize Nails increases Cleansing Foam pierce ― 10 → 15
X-4-X Overclock
  • Neutral Overclock duration formula has been reworked to apply on a tier by tier basis rather than just lasting for a shorter duration based on the cost of the tower.
    • Note: Overclock used on T3 duration remains the same at 100% (60s)
    • Nerf Overclock used on T5 duration reduced ― 60s → 30s
    • Nerf Overclock used on T4 duration reduced ― 60s → 45s
    • Buff Overclock used on T2 duration increased ― 60s → 75s
    • Buff Overclock used on T1 duration increased ― 60s → 90s
    • Buff Overclock used on T0 duration increased ― 60s → 105s
    • Neutral Overclock used on Hero duration based on Hero tier : Hero level / 4, e.g. Level 8 is equivalent to T2 duration
      • Note: Hero tier starts at level 0 rather than 1

Heroes

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Churchill is a chunky, expensive & slow levelling powerful hero, when he was launched he fit well in this spot but his synergies have not aged well. We have started with a small XP adjustment and greatly improved the power of his MOAB Barrage
— Update notes
Levels Changes
All
  • Buff XP curve reduced ― ×1.8 → ×1.71
10–19
  • Buff MOAB Barrage: damage increased ― 100 → 200
20
  • Buff MOAB Barrage: damage increased ― 250 → 500
It felt fitting for so many reasons right now, but in addition to Unpopped Army buffs Ezili will now offer them a large pierce boost who then in turn offer up an improved cleanup tower to assist Ezili in dealing with with her main weakness
— Update notes
Levels Changes
11+
  • Buff Now increases the pierce of all Zombie Bloons summoned by +50%
We feel that applying the entire recent Roar nerf right away from level 3 was a mistake. To alleviate the impact here we have increased the level 3 duration to a little more than it was
— Update notes
Levels Changes
3–13
  • Buff Rallying Roar buff duration increased ― 5s → 8s
    • Note: Level 14+ unchanged
Keeping in line with our “Slow” hero XP curve, Adora’s XP requirement will be reduced to match the new curve applied on Churchill
— Update notes
Levels Changes
All
  • Buff XP Requirement for all levels reduced by 5%
While he has been highly underrated, we wanted to fit in a few quality of life tweaks to add overall nicety and smoothen progression.
— Update notes
Levels Changes
3+
  • Buff Drone Swarm: base duration increased ― 15s → 17s
    • Note: Level 3 now lasts 18.5s
  • Buff Drone Swarm: now increases in duration by +0.5s per level
16
  • Neutral Drone Swarm: Lv16 no longer increases duration
    • Note: Duration remains unchanged at 25s
20
  • Buff UCAV: duration increased ― 15s → 20s
  • Buff UCAV: deals normal damage for buff duration

Bug fixes

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  • Co-op Purchasing multiple continues in a row should no longer end in situations where the game is stuck losing even though no Bloons are leaking for some players
  • Resolved an issue with Co-op Black Medal not being properly displayed if you did not already possess the singleplayer Black Medal for that track
  • Dad of Quincy pet should now be visible again & will be re-enabled for purchase in the Trophy store on 21.0
  • Pets now have shadows
  • Using a restart before beating round 100 in any game will no longer lock off the round 100 insta from being awarded
  • Necro Bloons Reanimated & Transforming Tonics used now record to player stats
  • Added support to prevent the game crashing at launch under some situations where Player files were corrupted
  • Resolved an issue causing Advanced Challenge to sometimes not give any rewards at random
  • Gears on ‘Geared’ map should now rotate at a rate that will cause the teeth of the gears to not fall out of sync
  • Double tapping checkmark to place towers should no longer cause a crash
  • Decimals have been cut off from displaying in challenge editor
  • Jukebox should no longer scroll to the bottom of the song list when opened
  • Etienne, Adora, Heli Pilot and Engineer should correctly play placement sounds
  • Resolved some issues with selling towers crashing the game simulation
  • Resolved a Race issue with the ‘Last’ set round in a race being completed before the final Bloon of a previous round is popped caused the timer to continue for a second before victory being recorded
  • Updated Spring Spring map icon to match the actual map
  • Fixed some layering issues with Top Hats and Glue
  • Hitting ‘back’ from a monkey in the monkey menu no longer takes you all the way back to the primary menu
  • Monkey Knowledge respec option should no longer sometimes open twice when pressed
  • Odyssey stats correctly reset on replay
  • Resolved an issue where in the challenge editor less ‘slots’ were displayed than actual towers there are in the game
  • Current Race Rank will no longer disappear after opening rewards and exiting back out
  • Resolved a co-op crash related to players attempting to reconnect to a lobby that has already launched when on a bad internet connection
  • Co-op should correctly match all upgrades again after a resync
  • Added polish to some UI which was clipping under certain resolutions
  • Resolved some issues with a slight delay on the pause menu
  • Adjusted size of Odyssey description box to allow for more detail
  • Challenge Editor can again apply camo/regrow properties to apopalypse
  • Resolved an issue where starting an apopalypse game & restarting immediately would cause it to not begin
[edit | edit source]
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Video

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References

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