Update history:Bloons TD 6/Version 30.0: Difference between revisions

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==== [[Trophy Store]] ====
==== [[Trophy Store]] ====
{{BTD6 cosmetic item list by introduced|30.0}}
{{BTD6 cosmetic item list by introduced|30.0}}
=== [[Co-op (BTD6)|Co-op]] ===
{{BTD6 changes
| version = 30.0
| changes 1 names = Co-op
| changes 1 = *Players creating Co-op lobbies can now choose which Co-op split to use for the match
*2 new splits added (Radioactive and Stairs)
| quote = Co-op Split Editing! We’ve wanted this for a long time and have had bits of it working, but we’re pleased to start the 2022 updates with this great quality of life feature.
}}


== General changes ==
== General changes ==
=== Sound Controls ===
{{Quote|By popular request (and sometimes demand), you now have more audio control over your Heroes and chaotic critters.}}
==== [[Pet]] ====
{{BTD6 changes
| version = 30.0
| changes 1 names = Pet
| changes 1 = *Pet sounds can now be toggled separately to other sound effects
| quote = By popular request (and sometimes demand), you now have more audio control over your Heroes and chaotic critters.
| hide quote = y
}}
==== [[Hero]] ====
{{BTD6 changes
| version = 30.0
| changes 1 names = Hero
| changes 1 = *Hero Voices has instead been moved over into its own slider
| quote = By popular request (and sometimes demand), you now have more audio control over your Heroes and chaotic critters.
| hide quote = y
}}
=== [[Trophy Store]] ===
{{BTD6 changes
| version = 30.0
| changes 1 names = Trophy Store
| changes 1 = *Added subcategory filters to each store section and the inventory to help find what you’re looking for
*Trophy Store will now be unavailable for use whenever mods are active. Removing any mods from the install directory should restore it again.
| quote = If your Trophy Store inventories are like some of ours, we all know some organization was due.
}}


=== [[Paragon]] ===
=== [[Paragon]] ===
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| names = Cold Front
| names = Cold Front
}}
}}
== Minor fixes and changes ==
* Optimizations made to the trophy store for loading & performance
* Added a timer to the freeplay/restart/continue buttons in co-op. This delay will be shown on the buttons
* Strong target option should now prioritize fortified bloons correctly if they also have regrow
* Heroes can no longer receive customized names
* Resolved some boss leaderboards not always displaying the right medals from your profile
* Added individual reset buttons for each Odyssey island within the editor
* Resolved some Height/terrain inconsistencies with placement/visibility
* Resolved some edge of map tower footprint size issues
* Going AFK for a long time on a pause screen should no longer eventually break the UI
* Hitting Home on ‘waiting to rejoin co-op game’ should now prompt ‘are you sure?’
* Co-op resync should no longer mix up tower locations on Sanctuary
* Resolved some issues with UI being offset incorrectly on some devices/resolutions
* Translated Odyssey descriptions should no longer M̶̩̅e̷̮͑̾ŗ̴̠̗̃̂͝ą̸͔͎͙͆̕̚-̷̛̼̜͝{̶͙͈̖͑0̶̧̣̻̟̓͐}̸̙̊́̋̓
* Boss menu can no longer be entered without an internet connection
* Resolved some issues with players from previous versions seeing extremely buggy profiles when looking at player profiles that have equipped new items from future versions. This fix will not apply to anyone playing before v30
* Reworked how co-op resyncs interact at defeats
* Resolved an issue displaying player removed messages in co-op multiple times
* User ID now included on some menu screens
* Resolved an issue that could be causing the Alchermistman and Bloonacleboy achievement to not save completion
* Resolved some tower buffs preventing Bloons from becoming frozen
* Game no longer softlocks on Review Map screen when you hit Escape key before the Review Map UI transition completes.
* Resolved a number of minor crashes
* Resolved a crash that could occur when selling Ezili to place multiple times
* Resolved an Odyssey crash that could occur when excluding all towers
* Resolved a crash that could occur from opening multiple deep links in a row
* Resolved an issue with Strong targeting working incorrectly with Camo Prio
* Resolved cases in which the remove disconnected player button would persist on co-op UI even though that player disconnected voluntarily
* Resolved an issue that could prevent players re-joining co-op games after a crash
* Resolved a number of different Locs issues


== Video ==
== Video ==