Version 30.0 is the first major update to Bloons TD 6 of 2022. This update introduced the hero skin Psimbals for Psi, the introduction of Co-op map split editing, and the new map Sunken Columns to promote the release of Bloons TD Battles 2.
Co-op Split Editing! We’ve wanted this for a long time and have had bits of it working, but we’re pleased to start the 2022 updates with this great quality of life feature. — Update notes
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Players creating Co-op lobbies can now choose which Co-op split to use for the match
Juggernaut relying on ricochets felt too niche in the current game, sadly excelling in far too few situations, so instead the Ceramic damage strength has been increased leading a little better into the T5 and benefiting it in more general straight line situations. Crossbow Master is pretty much around the entry level T5 that we want, but a little too expensive for something that brings no extra utility. — Update notes
To buff Glaive Lords middle crosspath as a choice & utilize more of an attack that is mostly rendered useless by this tier, the base damage of the thrown ricochet attack has been increased. Bionic Boomerang’s price has been lowered to make this upgrade slightly more approachable, but Turbo Charge’s price increased as we’re ok with the higher tiers on this path. Finally MOAB Dom’s price has been reduced a little, while this upgrade mostly fits as an early freeplay support/carry this price buff will make it more affordable before then and slightly benefit saveup for the paragon. — Update notes
Cryo Cannon has pulled far ahead of similar cheap Bloon control options, while leading into the also quite cheap Icicles which for most of the game offers more Bloon shredding support for cheaper than those other options. — Update notes
Elite Sniper bouncing bullet jump distance has been reduced so that it can't quite bridge small track splits so easily, however to change up use this lost distance has been added back to crosspathing. Elite Defender falls off a lot after midgame & really lacks any true cross pathing choice, so it has had some MOAB damage added to the base attack with the amount improved from crosspathing. — Update notes
Previously the rate increase to Ballistic Missile from crosspath was reduced due to Airburst having enough value on it’s own. This reason still applies as Airburst provides a significant power boost just on it’s own, so all rate increase has been removed from Airburst and applied directly to the base Ballistic Missile to help crosspath diversity slightly. — Update notes
Some parts of the new Buccaneer paragon were balanced more around a Degree 100 level without properly scaling, so we have fixed up some of this to better fit scaling up to 100 reaching those values, and moved the ability for it and any possible future paragons to also scale in cooldown based on the Degree. — Update notes
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Tiers
Changes
Paragon
Ability: Cooldown will now scale in a similar formula to attack speed
More of a straight quality of life, Ace has gained a new special toggle button to allow it to turn back and fly in reverse on any selected flight pattern. As Ground Zero stands out in power, & enough so to make the upgrade to Tsar Bomba questionable, some upgrade cost has been moved out of Tsar Bomba into Ground Zero to make Ground Zero more expensive while not changing Tsar much other than a slight overall cost buff. While Flying Fortress has started to see use in Boss events this feels like more of a cash dump than actual value in the tower. As Spectre value already drops off the later any game gets, the saveup into a ‘better version’ also drops off in value, and so the price should reflect that better. — Update notes
Comanche Defense mostly suffered during downtime and so the base Heli at T4 has had some general improvements made to power, but the mini helis have also gained a pierce increase to provide the darts with some improved crowd control — Update notes
Mortar top path feels too weak for the lead up to the Tier 5, so it along with the T5 have had some general number increases. Additionally the 302 crosspath has failed to ever see a great deal of use compared to much faster firing, to make it easier to to use up power from the DoT this path will now burn through faster — Update notes
Dartling’s Ray of Doom is far too expensive for general use, so before looking at any further power related buffs we’re lowering the price. Middle Path rocket storm is too strong for something also so buffable so is getting some number changes. Additionally Rocket Storm has always fired through blockers as we didn’t want to cripple placement too much, at this point we feel like it should be strong enough of an upgrade to have to deal with the placement problems that come with blocking objects. Finally as the Laser Shock crosspath is not so favorable for Buckshot path dartlings, we have doubled down on the ‘Focus’ of Focussed Firing to also increase projectile travel distance. — Update notes
We wanted some more meaning to middle path being a pierce choice aside from just being cheaper, so we’ve lowered Plasma Blast pierce but reduced its price. Sun Avatar and Robo Monkey have had small price decreases while Dark Knight has had a small increase to line the T3s a little closer up. Dark Champion has had a ceramic bonus added to deal with super ceramics as it is priced only for use in that lategame range, and Legend has had a price reduction to compensate for a rework to the passive ability preventing chained use in deep freeplay. — Update notes
Druid base price has been reduced slightly to fit it in a little better as a starter choice.
Top path has had a number of buffs to help with both price and consistency in control over regular bloons through higher tiers. Superstorm has had a rather big price buff, however to prevent it locking up games in a boring stall state the blowback distance against ZOMGs has been halved. — Update notes
To add a bit of quality of life solving problems with trap needing to fill once before moving to target location, Bloontraps placed off-track never being able to fill, and maybe even to just add some interesting micro, any Bloontraps will now become expired after a short delay when their Engineer has a new target set. — Update notes
To help Brickell excel a little better at her thematic niche of water support, we have added a small permanent buff to all water in her radius to allow her to give them a bit of extra juice even during ability downtime. Additional minor buffs to her main slow-hard hitting revolver attack as she levels up. — Update notes
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Levels
Changes
8+
Now grants a permanent +1 pierce to all water towers in range
Optimizations made to the trophy store for loading & performance
Added a timer to the freeplay/restart/continue buttons in co-op. This delay will be shown on the buttons
Strong target option should now prioritize fortified bloons correctly if they also have regrow
Heroes can no longer receive customized names
Resolved some boss leaderboards not always displaying the right medals from your profile
Added individual reset buttons for each Odyssey island within the editor
Resolved some Height/terrain inconsistencies with placement/visibility
Resolved some edge of map tower footprint size issues
Going AFK for a long time on a pause screen should no longer eventually break the UI
Hitting Home on ‘waiting to rejoin co-op game’ should now prompt ‘are you sure?’
Co-op resync should no longer mix up tower locations on Sanctuary
Resolved some issues with UI being offset incorrectly on some devices/resolutions
Translated Odyssey descriptions should no longer M̶̩̅e̷̮͑̾ŗ̴̠̗̃̂͝ą̸͔͎͙͆̕̚-̷̛̼̜͝{̶͙͈̖͑0̶̧̣̻̟̓͐}̸̙̊́̋̓
Boss menu can no longer be entered without an internet connection
Resolved some issues with players from previous versions seeing extremely buggy profiles when looking at player profiles that have equipped new items from future versions. This fix will not apply to anyone playing before v30
Reworked how co-op resyncs interact at defeats
Resolved an issue displaying player removed messages in co-op multiple times
User ID now included on some menu screens
Resolved an issue that could be causing the Alchermistman and Bloonacleboy achievement to not save completion
Resolved some tower buffs preventing Bloons from becoming frozen
Game no longer softlocks on Review Map screen when you hit Escape key before the Review Map UI transition completes.
Resolved a number of minor crashes
Resolved a crash that could occur when selling Ezili to place multiple times
Resolved an Odyssey crash that could occur when excluding all towers
Resolved a crash that could occur from opening multiple deep links in a row
Resolved an issue with Strong targeting working incorrectly with Camo Prio
Resolved cases in which the remove disconnected player button would persist on co-op UI even though that player disconnected voluntarily
Resolved an issue that could prevent players re-joining co-op games after a crash