Update history:Bloons TD 6/Version 30.0

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Version 30.0
Artwork representing version 30.0
Release dates
Steam7 February 2022[1]

Version 30.0 is the first major update to Bloons TD 6 of 2022. This update introduced the hero skin Psimbals for Psi, the introduction of Co-op map split editing, and the new map Sunken Columns to promote the release of Bloons TD Battles 2.

Additions

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Sticky Situation
Glue 500,000 Bloons
Reward(s):  0-0-0 Glue Gunner,  ×5
Big Spender
Spend 1,000,000 cash in one round
Reward(s):  2-0-0 Banana Farm,  50
The Daily Reid
Win 365 unique daily challenges
Reward(s): Tier 5 Insta Monkey Tier 5 ×1
I'll Be Back
Spend 1,000 MM on Continues or Checkpoints
Reward(s): Cash Drop ×2,  ×2,  ×2
Knowledge Category
Magic
Primary
Primary

Cosmetics

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Co-op Split Editing! We’ve wanted this for a long time and have had bits of it working, but we’re pleased to start the 2022 updates with this great quality of life feature.
— Update notes
  • Players creating Co-op lobbies can now choose which Co-op split to use for the match
  • 2 new splits added (Radioactive and Stairs)

General changes

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Sound Controls

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By popular request (and sometimes demand), you now have more audio control over your Heroes and chaotic critters.
  • Pet sounds can now be toggled separately to other sound effects
  • Hero Voices has instead been moved over into its own slider
  • New separated sounds for voicelines and SFX. Applies to all Heroes except for Dread Pirate's leveling up sound at level 20.
If your Trophy Store inventories are like some of ours, we all know some organization was due.
— Update notes
  • Added subcategory filters to each store section and the inventory to help find what you’re looking for
  • Trophy Store will now be unavailable for use whenever mods are active. Removing any mods from the install directory should restore it again.
  • Buff All Paragon Ability Cooldowns will now increase rate in a similar formula to attack speed

Towers

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Juggernaut relying on ricochets felt too niche in the current game, sadly excelling in far too few situations, so instead the Ceramic damage strength has been increased leading a little better into the T5 and benefiting it in more general straight line situations. Crossbow Master is pretty much around the entry level T5 that we want, but a little too expensive for something that brings no extra utility.
— Update notes
Tiers Changes
4-X-X Juggernaut
  • Buff Bonus to ceramics increased ― +2 → +3
X-X-5 Crossbow Master
  • Buff Upgrade cost reduced ― $25,000 → $23,500
To buff Glaive Lords middle crosspath as a choice & utilize more of an attack that is mostly rendered useless by this tier, the base damage of the thrown ricochet attack has been increased. Bionic Boomerang’s price has been lowered to make this upgrade slightly more approachable, but Turbo Charge’s price increased as we’re ok with the higher tiers on this path. Finally MOAB Dom’s price has been reduced a little, while this upgrade mostly fits as an early freeplay support/carry this price buff will make it more affordable before then and slightly benefit saveup for the paragon.
— Update notes
Tiers Changes
5-X-X Glaive Lord
  • Buff Main attack: damage increased ― 1 → 8
X-3-X Bionic Boomerang
  • Buff Upgrade cost reduced ― $1,600 → $1,450
X-4-X Turbo Charge
  • Nerf Upgrade cost increased ― $4,000 → $4,200
X-X-5 MOAB Domination
  • Buff Upgrade cost reduced ― $60,000 → $50,000
Has strong meta usage, Mauler as a moab focus upgrade no longer needs the bonus to ceramic crutch
— Update notes
Tiers Changes
X-2-X Missile Launcher
  • Buff Should no longer become ‘lower’ and lose vision over objects (bug fix)
X-3-X MOAB Mauler
  • Nerf No longer deals +1 damage to Ceramics
    • Note: Does not carry over to higher tier upgrades
Tiers Changes
4-X-X Ring of Fire
  • Buff Attack cooldown reduced ― 0.5355s → 0.4725
    • Note: Inferno Ring unaffected
5-2-0 Inferno Ring + Super Range Tacks
  • Buff Meteor: Super Range grants meteor +1 bonus pierce ― 1 → 2
5-0-2 Inferno Ring + Even More Tacks
  • Buff Meteor: Even More Tacks grants meteor +300 bonus damage ― 700 → 1000
Cryo Cannon has pulled far ahead of similar cheap Bloon control options, while leading into the also quite cheap Icicles which for most of the game offers more Bloon shredding support for cheaper than those other options.
— Update notes
Tiers Changes
4-X-X Embrittlement
5-X-X Super Brittle
  • Nerf Should no longer slow & remove camo from White Bloons without being able to damage them (bug fix)
5-X-X Super Brittle
  • Buff Debuff: Duration corrected ― 2s → 3s (bug fix)
X-5-X Absolute Zero
  • Buff Absolute Zero now has an ability icon for the buff it grants other Ice Monkey
  • Nerf Ability: Ice Monkey buff is now drained by Lych (bug fix)
X-X-4 Icicles
  • Nerf Upgrade cost increased ― $2,000 → $2,750
Tiers Changes
2-X-X Corrosive Glue and all crosspaths
3-X-X Bloon Dissolver and further upgrades
  • Buff Corrosive Glue and above can now be targeted by Acidic Mixture Dip
X-X-5 Super Glue
  • Nerf Now re-applies to glue to "Slowdown Stuck" bloons (bug fix)
    • Note: This is considered a nerf; it clogs up pierce of the glue that could've went to affecting more bloons.
Elite Sniper bouncing bullet jump distance has been reduced so that it can't quite bridge small track splits so easily, however to change up use this lost distance has been added back to crosspathing. Elite Defender falls off a lot after midgame & really lacks any true cross pathing choice, so it has had some MOAB damage added to the base attack with the amount improved from crosspathing.
— Update notes
Tiers Changes
X-3-X Bouncing Bullet and further upgrades
  • Nerf Bouncing Bullet: bounce distance reduced ― 50 → 40
2-3-0 Bouncing Bullet + Large Calibre
  • Neutral Large Calibre now increases bounce distance ― 40 → 50
    • Note: Due to a bug this change was never implemented for higher tiers
X-X-4 Full Auto Rifle
  • Buff Gains MOAB bonus ― +0 → +1
0-X-5 Elite Defender
  • Buff Gains MOAB-class bonus ― +0 → +2
1-0-5 Elite Defender + Full Metal Jacket
  • Buff Gains MOAB bonus ― +0 → +3
2-0-5 Elite Defender + Large Calibre
  • Buff Gains MOAB bonus ― +0 → +4
Previously the rate increase to Ballistic Missile from crosspath was reduced due to Airburst having enough value on it’s own. This reason still applies as Airburst provides a significant power boost just on it’s own, so all rate increase has been removed from Airburst and applied directly to the base Ballistic Missile to help crosspath diversity slightly.
— Update notes
Tiers Changes
X-3-0 Ballistic Missile
X-4-0 First Strike Capability
  • Buff Ballistic missile attack: cooldown decreased ― 1.105s → 0.9945s
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  • Buff Ballistic missile attack: cooldown decreased ― 0.9669s → 0.8702s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  • Neutral Airburst darts no longer reduces Ballistic Missile rate by 0.9x
    • Note: Ballistic Missile attack remains at 0.8702s
X-4-X First Strike Capability
X-5-X Pre-emptive Strike
  • Neutral Ability: Initial impact damage is now dealt before splash damage (bug fix)
0-5-2 Pre-emptive Strike + Airburst Darts
  • Nerf Ballistic missile attack: attack cooldown increased due to Airburst Darts crosspath change ― 0.39375s → 0.4375s
Some parts of the new Buccaneer paragon were balanced more around a Degree 100 level without properly scaling, so we have fixed up some of this to better fit scaling up to 100 reaching those values, and moved the ability for it and any possible future paragons to also scale in cooldown based on the Degree.
— Update notes
Tiers Changes
Paragon
  • Buff Ability: Cooldown will now scale in a similar formula to attack speed
  • Nerf Passive grapple hook: Rate decreased ― 0.02s → 0.06s
  • Nerf Ability: Active grapple hook cooldown increased ― 20s → 30s
More of a straight quality of life, Ace has gained a new special toggle button to allow it to turn back and fly in reverse on any selected flight pattern. As Ground Zero stands out in power, & enough so to make the upgrade to Tsar Bomba questionable, some upgrade cost has been moved out of Tsar Bomba into Ground Zero to make Ground Zero more expensive while not changing Tsar much other than a slight overall cost buff. While Flying Fortress has started to see use in Boss events this feels like more of a cash dump than actual value in the tower. As Spectre value already drops off the later any game gets, the saveup into a ‘better version’ also drops off in value, and so the price should reflect that better.
— Update notes
Tiers Changes
All tiers
  • Buff Reverse flight pattern added
X-4-X Ground Zero
  • Nerf Upgrade cost increased ― $14,000 → $18,000
X-5-X Tsar Bomba
  • Buff Upgrade cost reduced ― $35,000 → $30,000
X-X-5 Flying Fortress
  • Buff Upgrade cost reduced ― $100,000 → $85,000
Comanche Defense mostly suffered during downtime and so the base Heli at T4 has had some general improvements made to power, but the mini helis have also gained a pierce increase to provide the darts with some improved crowd control
— Update notes
Tiers Changes
X-X-4 Comanche Defense
  • Buff Main heli dart: Damage increased ― 1 → 2
X-X-4 Comanche Defense
X-X-5 Comanche Commander
  • Buff Main heli missile: Rate increased ― 3s → 1s
  • Buff Mini heli dart: Pierce increased ― 3 → 4
X-X-5 Comanche Commander
  • Buff Main heli dart: Damage increased ― 2 → 3
Mortar top path feels too weak for the lead up to the Tier 5, so it along with the T5 have had some general number increases. Additionally the 302 crosspath has failed to ever see a great deal of use compared to much faster firing, to make it easier to to use up power from the DoT this path will now burn through faster
— Update notes
Tiers Changes
2-X-X Bloon Buster
  • Buff Upgrade cost reduced ― $650 → $500
3-X-X Shell Shock
  • Buff Upgrade cost reduced ― $1,100 → $900
3-0-2 Shell Shock + Burny Stuff and further upgrades
  • Buff Burny Stuff DoT: Tick rate twice as fast ― 1.25s → 0.625s
  • Nerf Burny Stuff DoT: Duration halved ― 3.75s → 1.875s
4-X-X The Big One
  • Buff Center AoE damage increased ― 5 → 7
4-0-2 The Big One + Burny Stuff
  • Buff Burny Stuff DoT: Damage per tic increased ― 3 → 5
5-X-X The Biggest One
  • Buff Center AoE damage increased ― 20 → 25
  • Buff Center AoE bonus ceramic damage increased ― +10 → +20
Dartling’s Ray of Doom is far too expensive for general use, so before looking at any further power related buffs we’re lowering the price. Middle Path rocket storm is too strong for something also so buffable so is getting some number changes. Additionally Rocket Storm has always fired through blockers as we didn’t want to cripple placement too much, at this point we feel like it should be strong enough of an upgrade to have to deal with the placement problems that come with blocking objects. Finally as the Laser Shock crosspath is not so favorable for Buckshot path dartlings, we have doubled down on the ‘Focus’ of Focussed Firing to also increase projectile travel distance.
— Update notes
Tiers Changes
5-X-X Ray of Doom
  • Buff Upgrade cost reduced ― $95,000 → $80,000
X-4-X Rocket Storm
X-5-X M.A.D
  • Nerf Rocket Storm ability: Damage reduced ― 6 → 5
  • Nerf Rocket Storm ability: Duration reduced ― 10s → 8s
  • Nerf Rocket storm ability: No longer ignores blockers
1-0-3 Buckshot + Focused Firing and further upgrades
  • Buff Focus Firing crosspath grants +25% distance to projectiles
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $400 → $375
4-X-X Arcane Spike
  • Buff Upgrade cost reduced ― $10,900 → $10,000
X-2-X Wall of Fire
  • Nerf Upgrade cost increased ― $900 → $950
X-X-3 Shimmer
X-X-4 Necromancer: Unpopped Army
  • Buff Range increased ― 40 → 60
X-X-4 Necromancer: Unpopped Army
X-X-5 Prince of Darkness
  • Nerf Zombie Bloon: Travel distance reduced ― 250 → 175
1-0-4 Necromancer: Unpopped Army + Guided Magic and further upgrades
  • Neutral Guided Magic now increases Zombie Bloon travel distance ― 175 → 250
    • Note: Matches travel distance without this crosspath in previous versions
X-X-5 Prince of Darkness
  • Nerf Range reduced ― 80 → 60
  • Nerf Zombie MOAB: Travel distance reduced ― 300 → 225
  • Nerf Zombie BFB: Travel distance reduced ― 200 → 150
1-0-5 Prince of Darkness + Guided Magic
2-0-5 Prince of Darkness + Arcane Blast
  • Neutral Guided Magic now increases Zombie MOAB travel distance ― 225 → 300
    • Note: Matches travel distance without this crosspath in previous versions
  • Buff Guided Magic now increases Zombie BFB travel distance ― 200 → 225
We wanted some more meaning to middle path being a pierce choice aside from just being cheaper, so we’ve lowered Plasma Blast pierce but reduced its price. Sun Avatar and Robo Monkey have had small price decreases while Dark Knight has had a small increase to line the T3s a little closer up. Dark Champion has had a ceramic bonus added to deal with super ceramics as it is priced only for use in that lategame range, and Legend has had a price reduction to compensate for a rework to the passive ability preventing chained use in deep freeplay.
— Update notes
Tiers Changes
2-X-X Plasma Blasts
  • Buff Upgrade cost reduced ― $4,500 → $3,000
2-X-X Plasma Blasts and all crosspaths
  • Nerf Plasma Blasts pierce bonus removed ― +1 → +0
3-X-X Sun Avatar
  • Buff Upgrade cost reduced ― $22,000 → $20,000
X-3-X Robo Monkey
  • Buff Upgrade cost reduced ― $8,400 → $8,000
X-X-3 Dark Knight
  • Nerf Upgrade cost increased ― $5,500 → $5,600
X-X-4 Dark Champion
X-X-5 Legend of the Night
  • Buff Gains bonus ceramic damage ― +0 → +2
X-X-5 Legend of the Night
  • Buff Upgrade cost reduced ― $240,000 → $200,000
  • Nerf LotN passive ability cooldown will now stop and carry on if the tower is sold and rebought
Druid base price has been reduced slightly to fit it in a little better as a starter choice.

Top path has had a number of buffs to help with both price and consistency in control over regular bloons through higher tiers. Superstorm has had a rather big price buff, however to prevent it locking up games in a boring stall state the blowback distance against ZOMGs has been halved.
— Update notes

Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $425 → $400
3-X-X Druid of the Storm
  • Buff Upgrade cost reduced ― $1,850 → $1,650
4-X-X Ball Lightning
  • Buff Upgrade cost reduced ― $5,100 → $4,500
4-X-X Ball Lightning
5-X-X Superstorm
  • Buff Storm: Blowback minimum increased ― 100 → 150
  • Buff Storm: Blowback maximum increased ― 200 → 250
  • Buff Storm: Pierce increased ― 30 → 60
  • Buff Ball Lightning now has Cold Front MK freeze chance by default ― 0% → 25%
5-X-X Superstorm
  • Buff Upgrade cost reduced ― $80,000 → $65,000
  • Nerf Superstorm blows back ZOMGs for half the distance
To improve the consistency of Primary Expertise as a long range cleanup the attack rate has been increased.
— Update notes
Tiers Changes
5-X-X Primary Expertise
  • Buff Ballista: Attack cooldown reduced ― 3s → 2.5s
To add a bit of quality of life solving problems with trap needing to fill once before moving to target location, Bloontraps placed off-track never being able to fill, and maybe even to just add some interesting micro, any Bloontraps will now become expired after a short delay when their Engineer has a new target set.
— Update notes
Tiers Changes
X-3-X Cleansing Foam and further upgrades
  • Foam: Should now count damage when popping lead bloons (bug fix)
0-1-4 Bloon Trap + Larger Service Area and further upgrades
  • Buff Trap: Picking new target expires current Bloontrap & places new one

Heroes

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This upgrade didn’t have enough impact so late in the game and upgrade tree.
— Update notes
Levels Changes
17+
  • Buff Exploding arrow frequency increased ― every 3 shots → every 2 shots
Levels Changes
3+
  • Nerf Cocktail of Fire now extinguished by purple bloons (bug fix)
Levels Changes
2+
  • Buff Resolved some issues with buff applications not working correctly in all cases (bug fix)
10+
  • Nerf Resolved a save loading bug that could cause Wall of Trees to target the center of the map from any location (bug fix)
To help Brickell excel a little better at her thematic niche of water support, we have added a small permanent buff to all water in her radius to allow her to give them a bit of extra juice even during ability downtime. Additional minor buffs to her main slow-hard hitting revolver attack as she levels up.
— Update notes
Levels Changes
8+
  • Buff Now grants a permanent +1 pierce to all water towers in range
15–16
  • Buff Pistol: damage increased ― 7 → 9
17+
  • Buff Pistol: damage increased ― 7 → 11

Monkey Knowledge

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  • Neutral Vine Rupture: Should now be influenced by Challenge Editor cooldown slider (bug fix)
  • Buff Cold Front MK now increases freeze chance ― 25% → 100%

Minor fixes and changes

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  • Optimizations made to the trophy store for loading & performance
  • Added a timer to the freeplay/restart/continue buttons in co-op. This delay will be shown on the buttons
  • Strong target option should now prioritize fortified bloons correctly if they also have regrow
  • Heroes can no longer receive customized names
  • Resolved some boss leaderboards not always displaying the right medals from your profile
  • Added individual reset buttons for each Odyssey island within the editor
  • Resolved some Height/terrain inconsistencies with placement/visibility
  • Resolved some edge of map tower footprint size issues
  • Going AFK for a long time on a pause screen should no longer eventually break the UI
  • Hitting Home on ‘waiting to rejoin co-op game’ should now prompt ‘are you sure?’
  • Co-op resync should no longer mix up tower locations on Sanctuary
  • Resolved some issues with UI being offset incorrectly on some devices/resolutions
  • Translated Odyssey descriptions should no longer M̶̩̅e̷̮͑̾ŗ̴̠̗̃̂͝ą̸͔͎͙͆̕̚-̷̛̼̜͝{̶͙͈̖͑0̶̧̣̻̟̓͐}̸̙̊́̋̓
  • Boss menu can no longer be entered without an internet connection
  • Resolved some issues with players from previous versions seeing extremely buggy profiles when looking at player profiles that have equipped new items from future versions. This fix will not apply to anyone playing before v30
  • Reworked how co-op resyncs interact at defeats
  • Resolved an issue displaying player removed messages in co-op multiple times
  • User ID now included on some menu screens
  • Resolved an issue that could be causing the Alchermistman and Bloonacleboy achievement to not save completion
  • Resolved some tower buffs preventing Bloons from becoming frozen
  • Game no longer softlocks on Review Map screen when you hit Escape key before the Review Map UI transition completes.
  • Resolved a number of minor crashes
  • Resolved a crash that could occur when selling Ezili to place multiple times
  • Resolved an Odyssey crash that could occur when excluding all towers
  • Resolved a crash that could occur from opening multiple deep links in a row
  • Resolved an issue with Strong targeting working incorrectly with Camo Prio
  • Resolved cases in which the remove disconnected player button would persist on co-op UI even though that player disconnected voluntarily
  • Resolved an issue that could prevent players re-joining co-op games after a crash
  • Resolved a number of different Locs issues

Video

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References

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