MOAB Shove (BTD6): Difference between revisions
Overclockbtd (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) →Strategy: bfb shove nerf now just... stops the bfb |
||
| Line 59: | Line 59: | ||
In [[CHIMPS]], Shove's capability to stall the end of a round is important, long enough to cool off all activated abilities or maximize stockpiles, especially from [[Perma-Spike (BTD6)|Perma-Spike]]. For [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s, Shove can be used to stall out Resurrected Blimps from T1 [[Lych]].<!--not sure what else shove in boss events, round stall dunno if viable--> | In [[CHIMPS]], Shove's capability to stall the end of a round is important, long enough to cool off all activated abilities or maximize stockpiles, especially from [[Perma-Spike (BTD6)|Perma-Spike]]. For [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s, Shove can be used to stall out Resurrected Blimps from T1 [[Lych]].<!--not sure what else shove in boss events, round stall dunno if viable--> | ||
0-1-3 is preferred for its strong shove, and can also | 0-1-3 is preferred for its strong shove, and can also stop a single BFB. 0-2-3 can target DDTs innately, though this is outclassed by more reliable DDT slowdowns such as [[Bloon Sabotage (BTD6)|Bloon Sabotage]], while top crosspaths are only beneficial if planning to further upgrade to [[Comanche Defense (BTD6)|Comanche Defense]]. | ||
The extra missile attack actively goes against stalling and is too weak and slow to serve as main damage. [[Razor Rotors (BTD6)|Razor Rotors]] has more reliable lead-popping and general damage for less cost.<!--stuff like least tiers ct or something--> | The extra missile attack actively goes against stalling and is too weak and slow to serve as main damage. [[Razor Rotors (BTD6)|Razor Rotors]] has more reliable lead-popping and general damage for less cost.<!--stuff like least tiers ct or something--> | ||