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{{outdated|Arctic Knight ice jet strategy, arctic knight proj speed and lifespan reworks}} | |||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Arctic Knight | |id=Arctic Knight | ||
Revision as of 16:36, 3 December 2025
| This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates: Arctic Knight ice jet strategy, arctic knight proj speed and lifespan reworks |
| Tower | Mermonkey — Path 2 — Tier 4 | |
|---|---|---|
| XP cost | 16,000 | |
| Cash cost | $6,800 — Easy $8,000 — Medium $8,640 — Hard $9,600 — Impoppable | |
Arctic Knight is the Mermonkey's path 2 tier 4 upgrade in Bloons TD 6. In addition to the Ice Jet ability, tridents deal base 8 damage instead of 4, deal double base damage to MOAB-class, and grow in power faster (75% instead of 50%). Wavelets also do 8 damage instead of 4.
The Ice Jet ability stops the trident attack, instead rapidly throwing ice balls for 3 seconds, with 45 seconds ability cooldown. By default, they attack targets anywhere on screen based on targeting priority. A targeting reticle can be placed anywhere on screen to only aim towards a specific point.
Mechanics
Trident
This upgrade gives the trident attack the following benefits over Riptide Champion:
- Increased base damage from 4 to 8, deals +4 damage to frozen Bloons and +8 damage to MOAB-Class Bloons.
- Trident wavelets do 8 damage instead of 4, deals +4 damage to frozen Bloons and +8 damage to MOAB-Class Bloons.
- Grows faster, by +75% instead of +50%. With 2-4-0 crosspath, the growth rate increases to +112.5% instead of +75%.
Like Riptide Champion, tridents grow in projectile radius and damage at a steady rate, and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce and 100 projectile speed. With Trident Swiftness (2-4-0), projectile speed is increased to 150, but lasts 1.3333 seconds, resulting in about the same projectile distance, and results in the same damage when expired by time.
Ice Jet

Ice Jet is Arctic Knight's Activated Ability. When activated, the Mermonkey stops throwing tridents and instead rapidly shoots ice balls for 3 seconds, at a rate of 0.1s per ice ball (affected by attack speed buffs), randomly spread over a 30° angle. Each ice ball deals 20 damage that doesn't soak through layers (meaning the extra damage only matters for Bloons with more than 1 health), has 240 pierce, and freezes non-MOAB-Class Bloons for 3 seconds. They can bounce off obstacles, but not the edges of the map, and can rehit Bloons after bouncing. They last for up to 10 seconds on screen normally and can carry over one round. The ability has a 45-second cooldown.
The ice balls deal frigid-type damage, but can pass through White and Zebra Bloons (without affecting them) instead of disappearing on contact, though they are neutralized by Purple Bloons as normal. If the tower has a buff that allows the ice balls to damage Bloons with White properties, such as Monkey Intelligence Bureau, then they will collide with White and Zebra Bloons as normal.
By default, this ability targets Bloons anywhere on-screen (even behind line of sight blockers) and prioritizes First, Last, Close, or Strong according to the tower's current targeting mode. The player can use the tower's Monkey Special to set a target position anywhere on-screen, which causes Ice Jet to aim at that marker instead. Using the Monkey Special again removes the marker and prevents it from being set again for 5 seconds afterwards. If the tower has a marker, then the ability is usable without requiring a Bloon to be on-screen, but if it does not have a marker, then the ability cannot be used if there are no Bloons on-screen, and if the tower does not have Camo detection, then Camo Bloons do not allow the ability to be used.
Crosspathing with Trident Swiftness increases the projectile speed of the ice balls by +50% while retaining their lifespan, thus increasing their total distance by the same amount.
Crosspathing with Echosense Precision reduces the random spread of the ice balls from 30° to 10° and allows the ice balls to hit Camo Bloons.
Stats
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1-4-0
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2-4-0
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0-4-1
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0-4-2
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-4-0 | $9,115 | $10,725 | $11,585 | $12,870 | $6,381 | $7,508 | $8,110 | $9,009 |
| 1-4-0 | $9,240 | $10,875 | $11,745 | $13,050 | $6,468 | $7,613 | $8,222 | $9,135 |
| 2-4-0 | $9,450 | $11,125 | $12,015 | $13,350 | $6,615 | $7,788 | $8,411 | $9,345 |
| 0-4-1 | $9,285 | $10,925 | $11,800 | $13,110 | $6,500 | $7,648 | $8,260 | $9,177 |
| 0-4-2 | $9,525 | $11,205 | $12,100 | $13,445 | $6,668 | $7,844 | $8,470 | $9,412 |
Strategy
| This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates: baller is op now so more stuff should probably be added |
Arctic Knight excels on maps with obstacles, especially standing out on Dark Dungeons, because the Ice Jet ability can maximize its pierce and hit many more times on bloons. Its main attack does decent damage and freezing, though most of its power still comes from its ability. However, both its tridents and Ice Jet leave behind many White and Zebra Bloons so it should be combined with quick-attacking frozen-popping towers, such as Juggernaut.
In most situations 2-4-0 is preferred to maximize coverage of the projectiles on optimal maps while 0-4-1 is preferred if innate camo detection and homing tridents are preferred or going for Popseidon, and the improved projectile accuracy via 0-4-1 is minor. For the main attack, 2-4-0 is preferred if pierce is used often or if there's not enough space to seek Bloons for increasing trident damage.
Update history
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— Update notes
Ice Jet: Projectile lifespan is now capped at 15 seconds
Ice Jet: Projectile damage type changed ― Shatter → Plasma
— Update notes
Overall cost reduced by $625 (due to cost changes for previous tiers)
Pierce increased ― 14 → 15
Ability damage increased ― 15 → 20
Trident: damage type changed ― Plasma → Frigid
- Note: Projectile will be destroyed when hitting White properties
Ability: damage type changed ― Plasma → Frigid
- Note: Projectile will be destroyed when hitting White properties
Ability: projectiles now carry over 1 round
— Update notes
Ice Jet: Projectiles pass through White or Zebra Bloons if they can't damage them, instead of destroying the projectile
Ice Jet: Projectile lifespan reduced ― 15s → 10s (undocumented)
- 2-4-0
Now reduces the lifespan of Ice Jet projectiles by 33% (undocumented)
- Note: This means the maximum travel distance of Ice Jet projectiles is now the same as without the crosspath, since this crosspath increases their projectile speed by 50%
— Update notes
Trident: Pierce increased ― 12 → 18
- Note: Popseidon unaffected
Split projectile: Pierce increased ― 12 → 18
- Note: Popseidon unaffected
— Update notes
Trident: Freeze duration increased ― 0.3s → 0.8s
Split trident: Freeze duration increased ― 0.3s → 0.8s
Trident: Now passes through White Bloon properties unless it can damage them
— Update notes
Overall cost reduced by $300 (due to cost changes for previous tiers)
Main and split projectiles: Damage increased ― 6 → 8
Main and split projectiles: Bonus damage to MOAB-Class Bloons increased ― +6 → +8
Main and split projectiles: Bonus damage to frozen Bloons increased ― +3 → +4 (undocumented)
- Description changed ― Tridents can pop Lead Bloons and grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point. → Tridents grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.
— Update notes
Overall cost reduced by $400 (due to cost changes for previous tiers)
Ability: Projectiles can now bounce from map borders (undocumented)
- Note: X-5-X could already bounce from borders
Trident: Pierce increased ― 18 → 25
Range bonus when placed in water increased ― +25% → +35%
- 2-4-0
Ability: Projectile lifespan increased ― 6.6667s → 10s
Overall cost reduced by $975 (due to cost changes for previous tiers)
Ice Jet: Projectile speed increased ― 200 units/s → 220 units/s (undocumented)
Trident: Projectile speed increased ― 100 units/s → 110 units/s
Trident: Projectile lifespan decreased ― 2.0s → 1.8181s
- Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
Ice Jet: Projectiles no longer bounce off map edges (bug fix)
- Note: Popseidon unaffected
- 1-4-0
Trident: Attack cooldown reduced ― 1.02s → 0.96s (attack speed increased by 6.25%)
- Note: Attack cooldown reduction from 0-0-0 increased from 15% to 20%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
- 2-4-0
Trident: Attack cooldown reduced ― 0.804s → 0.66s (attack speed increased by 21.82%)
- Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
Trident: Projectile speed increased ― 150 units/s → 165 units/s
Trident: Projectile lifespan decreased ― 1.3333s → 1.1212s
- Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
Ice Jet: Projectile speed increased ― 300 units/s → 330 units/s (undocumented)
- 0-4-1, 0-4-2
Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
— Update notes
Overall cost increased by $300 (due to cost changes for previous tiers)
Range reduced ― 35 units → 32 units
— Update notes
Overall cost increased by $625 (due to cost changes for previous tiers)
Ability: Projectile speed increased ― 220 units/s → 260 units/s
- Stacks with the 2-4-0 Trident Swiftness crosspath ― 330 units/s → 390 units/s
Ability: Projectile lifespan decreased ― 10s → 7.5s
- Projectile distance reduced ― 2,600 units → 1,950 units
- With 2-4-0 Trident Swiftness crosspath ― 3,300 units → 2,925 units
- Projectile distance reduced ― 2,600 units → 1,950 units
Main attack: Freeze duration for Rainbow Bloons and below increased ― 0.8s → 1s
Main attack: Freeze duration for Ceramic Bloons decreased ― 0.8s → 0.5s
Trident: Projectile speed increased ― 110 units/s → 130 units/s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 165 units/s → 195 units/s
Trident: Projectile lifespan decreased ― 1.8182s → 1.5385s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 1.2121s → 1.0256s
Overall projectile distance remains unchanged (200 units) for all crosspaths
Trident: Attack cooldown increased ― 1.2s → 1.5s (attack speed reduced by 20%)
- Stacks with 1-X-0 Trident Efficiency crosspath ― 0.96s → 1.2s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 0.66s → 0.825s
- 0-4-1, 0-4-2
Trident: Turn rate increased ― 143°/s → 169°/s
Gallery
Screenshots
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Assets
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Portrait
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Upgrade / ability icon
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Insta Monkey icon
In other languages
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Navigation
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